Another element of the new Open Data initiative. ATOM natively supports key-frames, constraints, animation layers, and Set-Driven-Keys, enables artists to more simply repurpose existing animation data as new characters are created.
Read and write the Alembic open basis computer graphics interchange frame-work format, originally developed in 2010 by teams from Sony Pictures Image works and Industrial Light & Magic, a division of Lucas film Entertainment business Ltd. Distill complex animated and simulated data into application-independent baked geometry. Reduce the overhead plus […]
Think about how Trax clips overlap in Autodesk Maya 2013 to build full character performances from individual animations. 1. Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view. 2. Match clips with the help of these illustration cues, or […]
Benefit from a more accurate first binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that: 1. Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one 2. Requires less manual refinement
Simulate both soft and rigid bodies in a particular system, with the high-performance, open source AMD Bullet Physics engine. Make highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons. Take advantage of discrete and continuous 3D collision detection. Available on Microsoft Windows (64-bit only), Linux, and Mac OS […]
Make, edit, and debug node networks more simply with the New Node Editor. 1. Choose from three levels of detail. 2. Rewire nodes in a more intuitive environment with drag-and-drop connection editing. 3. Distinguish different data types at a glance through color coding.
Create stunning, highly realistic hair and other curve-based dynamics with the new Maya nHair module for the Maya Nucleus unified simulation framework. Make complex simulations with multiple dynamic entities every one of working together, with the ability to interact bidirectional with both Maya 2013 nCloth and Maya 2013 nParticles. Use […]
Evaluate your work in a senior fidelity interactive surroundings in order to make better original decisions. Viewport 2.0 now presents a more functionally complete high-performance, high-class viewport, featuring: • high-class depth sorting • Support for image flat surfaces and animation ghosting • The aptitude to use the same hardware rendering […]
Dear visitors welcome to the part 2 of “Modeling a Temple in Maya”. We are going to build a temple or a historical building in this tutorials sequel. So, you are going to learn architectural modeling in Maya. We have introduced some common and new techniques for modeling any building […]
Dear user we are going to include a new video tutorial on Architectural Modeling. Every Autodesk Maya user is very fond of architectural modeling. Every step in modeling process has new aspects of joy. This tutorial is a project of constructing an imaginary enormous temple. We use Poly Meshes and […]