Here this tutorial is with very interesting topic of Maya. In this tutorial you will learn about how to create super toon sample for cartoony character. The character model is based on sketched image with free hand drawing. In the beginning of this tutorial you are being introduced with these sketches doing different task. The character is standing near a dustbin and in further images the waste material is spreading around. The drawing is pretty much better for each of the step. There are separate images for all task
In this tutorial we shall learn how to use selection mask remaining in Maya. First of all find out selection mask file and open it in Maya. You are seeing in this scene that the current model given in this tutorial is created with the help of different object setup. Here in this project NURBs primitives, polygonal primitives are together used along with lighting affects and some particle affects. The scene is already created and when we play the animation, the scene creates such situation as shown in this video. When we use selection mask, more options appear on the shelf menu. The object setup in this scene is still little bit confusing,
Learn here on this site about all modeling and animation projects working in Maya. This specific tutorial is about patch modeling of face in Maya. We are working in Maya 2010, so you also use same version of Maya. Split the viewport setting into orthographic viewport and view the model from different angles. Take polygonal cube and use it for patching. Take start from nose from front viewport at Y-axis. In this situation, the object manipulation
Here you will learn about character rigging in Maya 2012 with some advanced features. The character basic skeleton is created with the help of joints set up. The model is in standing position with stretching arms. The model is now in wireframe mode. The character is rigging from joint set up. There are main joints at wrist, elbow, shoulder point and these joints are used for moving, rotating and stretching the arms for performing any action. It is better to use outliner; it allows you to modify the shape of the model along with joints.
This tutorial is describing about modeling application of Maya. You have learnt about modeling and its different part in previous tutorials. This tutorial is yet a bit different from those traditional modeling. Here you will learn about modeling with lattices. The lattice allows you to reshape the model at your own choice, it is also used in animation. The lattice is very powerful and useful tool of modeling as well. As you know that lattice is related to deformers, therefore you can get access to this tool by click in deformer drop down menu. Take NURBs cone from shelf menu, increase the spawn by use mouse.
In this tutorial we shall discuss creating lights, placing and adjusting them along with shadow in the scene. All the set up is done in query and finally the image is obtained with proper lighting and shading textured. There are many types of lighting, spot lighting, target lighting and much more. In this specific tutorial we are just describing three point lightings. If we talked about scene, the character model is in lying position. The lighting application is little bit difficult for this scene but anyway one can do this job easily by following
In this video tutorial you will learn about transparency and refraction. The refraction is a term which belongs to lighting application. The refraction is just like a curve having transparent material. The refraction is produced by clear crystal and transparent material for example, crystal glass full of water demonstrated the refraction and the assigned liquid expresses the water because of applied material setting. In attribute editor, here you can see the material shape after every assigning material.
In this tutorial of Maya 2012, we shall learn about motion builder with retargeting and one click on work character. If we want to jump our character, then create two motion builders, one for standing position and other one will be used for jumping setup. So merge the basic skeleton of the character and assign it to the model. The character skeleton will start running but in real animation, the character becomes smaller in case of walking, running or jumping. Now when we play the animation, the character follows the skeleton but one thing that we shall notice here difference between character and skeleton size.
This tutorial is introducing you with some advanced feature of Maya 2012. We are trying to include and present all the necessary features of Maya here on our site. This specific tutorial is demonstrating substance feature of Maya. This feature is now available in Maya 2012 and we are presenting such scene in which this feature is used properly. The substance manages and restores texture material for the model. The Substance nodes are located in hyper shade with 2D texture. Maya enables you to get change in new different style after choosing these nodes properly.
This is an introductory tutorial about some basic concept of Maya. We are splitting these concepts into different parts and this one is second part where we shall learn about viewport, transform and hotkey. When the object is opened in Maya, there we are in prospective view. We can convert the viewport into four viewports called orthographic viewport. There is button located on the left side of viewport, just click this button and the viewport split into four parts. Each part of viewport shows different point of view about given object.