All Entries in the "Maya Animation"
Onion Skinning Ghosting tool for Maya
I realized I feel the same way about some 3D ghosting solutions I’ve tried. One problem is that they slow the scene down typically, and another is that they are not that simple to see in the view-port, usually being a faded version of the mesh or a wire-frame of it which doesn’t read extremely clearly.
Autodesk Ilion Animation Studios
Spain’s Ilion Animation Studios used Autodesk 3d studio Max and Autodesk Maya software to make the alien world of the Planet 51 film and video game.
Trax Clip Matching in Maya 2013
Think about how Trax clips overlap in Autodesk Maya 2013 to build full character performances from individual animations. 1. Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view. 2. Match clips with the help of these illustration cues, or [...]
New Skinning Features in Maya
In Maya 2011 now, we can create better skinned characters with extra sensible deformations within a lesser amount of time. Innovative skinning tools and workflows include a double quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface [...]
Motion Builder 2012 New Features Part 2 – Retargeting & One Click
In this tutorial of Maya 2012, we shall learn about motion builder with retargeting and one click on work character. If we want to jump our character, then create two motion builders, one for standing position and other one will be used for jumping setup. So merge the basic skeleton of the character and assign it to the model. The character skeleton will start running but in real animation, the character becomes smaller in case of walking, running or jumping. Now when we play the animation, the character follows the skeleton but one thing that we shall notice here difference between character and skeleton size.
Maya 2012 New Features – Animation Part 1 – Human IK
In this tutorial we are going to create human modeling in Maya 2012. The human character is in standing position and it is formed earlier with the help of joints. The animation category allows to create joints for any kind of modeling. The human character modeling passes through several steps [...]
Trax Editor Nonlinear Animation in Maya
In this free video tutorial you will learn to use the Trax editor of Maya for creating clips, it’s called non-linear animation. After this tutorial you will able generate animation clips for your regular use in the long run. Animation clips are helpful for creating an animation which has different [...]
Creating Joints for Characters Part 02
This free video tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya. 21. Go to the side view and create a joints chain as back bone of [...]
Character Animation
Learn here something about character animation. The character animation is simple process which allows you to work in specific area with the help of different characters. These characters are used for animation purpose. The character animation is actually another name for the actor’s performance. Your animation will be called perfect [...]
Creating Joints for Characters (1)
This free tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya. This text tutorial will demonstrate creating joints for 3d characters in Maya. We’ll use a realistic [...]
