Creating Joints for Characters (1)
Nadeem | Aug 16, 2011 | Comments 0
This free tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya.
This text tutorial will demonstrate creating joints for 3d characters in Maya. We’ll use a realistic human model and we’ll create joints for the character for animation purpose.
Requirements:
You should have a 3d realistic human character in your scene. The character should be in standing pose with stretched arms out. If you have one of your own, that’s good, otherwise,
Download This Character Now
(Note: this file is of Maya 2009, if you are not using Maya 2009 then maybe you will be unable to open this file in your version of Maya. In this case you will have to use some character of your own for completing this tutorial thanks)
Let’s start lesson,


This will make your object a template, and object will become dim

once again you need to create another new layer in layer editor for joints,
let’s do it
10. Create a New layer change its color and name it Joints

11. Choose animation Menu Set and Go to the Skeleton Menu
12. Get Join Tool with default settings

13. Start creating joints from the hip of human model
14. Create three joints for leg in side view as shown in image below,

If you see the Joint size is larger or smaller in accordance of
the character, you should set the new Joint size from
Follow the image below,

15. Go to front view

16. Get Move Tool and move the 3 leg joints to the right leg
17. Get Rotate Tool and rotate 3 leg Joints and fit them in leg, see the image below,

18. Go to the Skeleton Menu > Mirror Joints > options
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19. Reset settings and change the Mirror across to YZ

20. Leave all other settings as it is and hit Mirror,

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Filed Under: Character Animation
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