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	<title>Free Maya Video Tutorials &#187; Character Animation</title>
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		<item>
		<title>New Skinning Features in Maya</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/new-skinning-features-in-maya-2011.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/new-skinning-features-in-maya-2011.html#comments</comments>
		<pubDate>Fri, 30 Sep 2011 18:17:06 +0000</pubDate>
		<dc:creator>Yad</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d animation programs]]></category>
		<category><![CDATA[3d animation school]]></category>
		<category><![CDATA[3d animation training]]></category>
		<category><![CDATA[3d animation tutorials]]></category>
		<category><![CDATA[3d medical animation]]></category>
		<category><![CDATA[3d rendering animation]]></category>
		<category><![CDATA[animation training]]></category>
		<category><![CDATA[computer animation learn]]></category>
		<category><![CDATA[computer animation training]]></category>
		<category><![CDATA[computer graphics animation]]></category>
		<category><![CDATA[exporting animation]]></category>
		<category><![CDATA[free 3d animation software]]></category>
		<category><![CDATA[free 3d animations]]></category>
		<category><![CDATA[free 3d tutorials]]></category>
		<category><![CDATA[free maya video tutorials]]></category>
		<category><![CDATA[human animation]]></category>
		<category><![CDATA[importing animations]]></category>
		<category><![CDATA[interactive skin bind]]></category>
		<category><![CDATA[joints]]></category>
		<category><![CDATA[keyframe animation]]></category>
		<category><![CDATA[maya 2011]]></category>
		<category><![CDATA[Maya Animation]]></category>
		<category><![CDATA[maya software rendering]]></category>
		<category><![CDATA[mental ray rendering]]></category>
		<category><![CDATA[organic characters]]></category>
		<category><![CDATA[organic models]]></category>
		<category><![CDATA[rendering 3d scenes]]></category>
		<category><![CDATA[rigging 3d characters]]></category>
		<category><![CDATA[skin weight tool]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[In Maya 2011 now, we can create better skinned characters with extra sensible deformations within a lesser amount of time. Innovative skinning tools and workflows include a double quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface [...]]]></description>
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<p>In Maya 2011 now, we can create better skinned characters with extra sensible deformations within a lesser amount of time. Innovative skinning tools and workflows include a double quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.</p>
<p>The reason everyone uses Maya is, because it does everything that a whole bunch of small programs exept all in one, much easier to use and has a great UI. And i have taken the time to other programs (Lightwave, Mudbox, Z-brush, 3ds max, 3d coating) and there are all good in their own small way, but i have none of them as simple as Maya.<br />
<img class="alignright" style="margin-left: 20px;" src="http://www.mayavideotutorial.com/images/new_skinning_features_maya_2011.jpg" alt="new_skinning_features_maya_2011" width="270" height="201" />In this video tutorial we will take a bird eye view on some new improvement of Skinning Feature of Maya 2011. First new tool is <strong>Interactive Skin Bind</strong>. Now with this new tool you can adjust you bind skin with <strong>Manipulators</strong>. you can <strong>rotate, scale and transform </strong>you effect area very easily in your view port. This tool has another very good feature that it is mirror you adjustment on other side of your model. There are a lot of new features added into Skin weight tool option pallet. For more information watch the video below for detailed information about new skinning features in Maya 2011.</p>
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		</item>
		<item>
		<title>Creating Joints for Characters  Part 02</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-2.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-2.html#comments</comments>
		<pubDate>Thu, 18 Aug 2011 18:09:37 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d character modeling]]></category>
		<category><![CDATA[Autodesk Maya 2010]]></category>
		<category><![CDATA[autodesk maya character modeling]]></category>
		<category><![CDATA[computer animation class]]></category>
		<category><![CDATA[creating joints]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[This free video tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya. 21. Go to the side view and create a joints chain as back bone of [...]]]></description>
			<content:encoded><![CDATA[<script type="text/javascript"src="http://www.freemayavideotutorials.com/player/swfobject.js"></script><p>This free video tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya.</p>
<p><img class="alignright" src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-036.jpg" alt="character-setup-in-maya002" width="280" height="224" /><br />
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<ol> 21. Go to the side view and  create a joints chain as back bone of the character, follow the image below,</ol>
<ol><img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-002.jpg" alt="creating character joints" width="174" height="288" /><br />
22. Create one joint for jaw  and make it a child of the neck joint, follow the image below,<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-004.jpg" alt="creating character joints" width="241" height="288" /><br />
23. Go to front view<br />
24. Create three joints’  chain for right arm<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-006.jpg" alt="creating character joints" width="357" height="192" /><br />
25. Go to the Top view<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-008.jpg" alt="creating character joints" width="487" height="192" /><br />
26. Adjust right arm’s joints  on their proper place, follow the image below,<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-010.jpg" alt="creating character joints" width="475" height="144" /><br />
27. Mirror the right arm’s  joints as you mirrored the right leg’s joints<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-012.jpg" alt="creating character joints" width="479" height="192" /><br />
28. Go to perspective view<br />
29. Examine all of the sides  of the character and make sure that all joints are going to be fit very well,  see the image below,<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-014.jpg" alt="creating character joints" width="464" height="475" /><br />
30.Go to the side view<br />
31. Get Joint Tool for  creating joints chain for the foot<br />
(<strong>Note:</strong> We are not going to cover reverse foot in this lesson,  because reverse foot is an advance level matter and we’ll discuss it in  Projects Chapter of this website)<br />
32. Start creating foot’  joints right from the ankle’s joint<br />
(<strong>Note: </strong>you may need to make template of the joints’ layer in  layer editor before starting foot’s joints from ankle)<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-016.jpg" alt="creating character joints" width="261" height="174" /><br />
33. Create 3 joints for foot,  see the image below,<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-018.jpg" alt="creating character joints" width="436" height="288" /><br />
34. Go to the front view<br />
35. Move the foot joints into  the right foot<br />
36. Rotate the foot joints to  fit them into the foot<br />
37. Repeat the steps that you  have done for mirroring the joints of leg and arms,<br />
38. Mirror the right foot  joints to the left, see image below,<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-020.jpg" alt="creating character joints" width="477" height="328" /><br />
(<strong>Note:</strong> you have done almost all necessary joints, although there  are a lot of joints left yet of hands fingers, feet fingers, ribs, reverse foot  and etc but the joints which we have created in this lesson are sufficient for making  a simple walk animation of human character. Now you need to parent all joints  into the root joint and name them)<br />
39. Go to perspective view<br />
40. Open the Outliner from  window &gt; Outliner<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-022.jpg" alt="creating character joints" width="282" height="288" /><br />
41. Rename 1st joint to rLeg<br />
42. Rename the 4nd  joint to lLeg<br />
43. Rename the backbone  joints to root<br />
44. Likewise use the names rArm,  lArm, rFoot, lFoot and so on for more joints in a body<br />
(<strong>Note:</strong> this is the time you need to parent all joints into the  root, let’s do it)<br />
45. Select rLeg , lLeg and  root joint (last selected should be root)<br />
46. Press the Key P on  keyboard<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-024.jpg" alt="creating character joints" width="306" height="192" /><br />
47. Repeat the same action  for the rest of the joints<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-026.jpg" alt="creating character joints" width="227" height="288" /><br />
(<strong>Note:</strong> This is  the time; you need to un-template the mesh of the character)<br />
48. From layer editor  un-template the character’s mesh<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-028.jpg" alt="creating character joints" width="461" height="288" /><br />
49. Select the root joint  (this will automatically select all of the joints)<br />
50. Shift select the mesh of  the character<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-030.jpg" alt="creating character joints" width="251" height="288" /><br />
51. Go to the Skin Menu<br />
52. Bind skin &gt; Smooth  Bind Skin (with default settings)<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-032.jpg" alt="creating character joints" width="258" height="288" /><br />
53. Go to Skeleton Menu<br />
54. Get IK Handle Tool<br />
55. Click on the rLeg Joint  and then on the ankle joint (in actual joint No.1 and then joint No.3)<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-034.jpg" alt="creating character joints" width="146" height="288" /><br />
(<strong>Note:</strong> you have created an IK handle it means that you have  created the muscle of the leg and by moving the ankle joint you can move the  leg now)<br />
56. Repeat the same thing for  left leg, arms and feet<br />
57. Create an Ik handle for  backbone joints start from root and end on the chest joint.<br />
58. Create Ik Handles for neck  and jaw as well<br />
59. Use Move Tool and move  legs, arms, backbone, neck and jaw<br />
60. Enjoy the funny movements  of the character and be ready to rig them and animate them in next lessons.<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/creating-characters-joints-part2/Creating-character-joints-036.jpg" alt="creating character joints" width="495" height="456" /></ol>
<h3>Congratulations:</h3>
<ol>You are now ready to animate your 3d human character. Simply select  ik handles and keyframe them. In next lesson we shall cover creating joints for  fingers, ribs and then rigging them with readymade objects for better control.  You should stay with me if you have reached here.</ol>
<div id="watch-video">
<a href="http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-1.html">previous&#8230;&#8230;&#8230; </a></div>
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		</item>
		<item>
		<title>Character Animation</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-animation.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-animation.html#comments</comments>
		<pubDate>Wed, 17 Aug 2011 17:25:56 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[2011 3d]]></category>
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		<category><![CDATA[rigging 3d characters]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[Learn here something about character animation. The character animation is simple process which allows you to work in specific area with the help of different characters. These characters are used for animation purpose. The character animation is actually another name for the actor’s performance. Your animation will be called perfect [...]]]></description>
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<p><img src="http://www.freemayavideotutorials.com/wp-content/uploads/2009/09/crechter-animation-271x300.jpg" alt="" title="crechter animation" width="271" height="300" class="alignright size-medium wp-image-6651" />Learn here something about character animation. The character animation is simple process which allows you to work in specific area with the help of different characters. These characters are used for animation purpose. The character animation is actually another name for the actor’s performance. Your animation will be called perfect only in this way if you are creating it with emotion and other physical features. You have seen many character animation scenes in 3d movies and video games. Now a day this technique is being used rapidly in film industry. Similarly game developers are also adopting this technique to create easiness in any complicated scene. In Maya there is great exposure to animate your characters with various methods. Character Animation is the most appealing and complex element of some 3d animation software application. If you have been using 3D Studio Max ever you must know that we face the troubles with our characters meshes when we want to animate them with intense action, but Maya has solved all of the problems at all and launched the paint weight tool for smooth skinning the 3d characters.<br />
A character needs many things before being animated for example,<br />
• You must have a very good mesh with 100 percent accurate topology and parameterization.<br />
• You need to create joints that are bones of organic model<br />
• You need to assign IK handles<br />
• You skin your 3d model with joints weather you are using smooth skin or rigid skin options<br />
• You will have to edit the skin weights with various methods, paint weight tool is one of the thousands ways<br />
• You need rigging your model as proper as you can. Rigging is just like tying a puppet to the threads for creating movements<br />
• You need to key frame rigged objects or you need to adopt some other way of animation.</p>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/category/maya-animation/character-animation" target="_blank">Go to Character Animation Category &#8230;&#8230;&#8230;</a></div>
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		</item>
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		<title>Creating Joints for Characters (1)</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-1.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-1.html#comments</comments>
		<pubDate>Tue, 16 Aug 2011 18:14:30 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d animation programs]]></category>
		<category><![CDATA[3d animation training]]></category>
		<category><![CDATA[3d animation tutorials]]></category>
		<category><![CDATA[3d medical animation]]></category>
		<category><![CDATA[animation training]]></category>
		<category><![CDATA[Autodesk Maya 2010]]></category>
		<category><![CDATA[cause rheumatoid arthritis]]></category>
		<category><![CDATA[character setup]]></category>
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		<description><![CDATA[This free tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya. This text tutorial will demonstrate creating joints for 3d characters in Maya. We’ll use a realistic [...]]]></description>
			<content:encoded><![CDATA[<script type="text/javascript"src="http://www.freemayavideotutorials.com/player/swfobject.js"></script><p>This free tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya.</p>
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This text tutorial will demonstrate creating joints for 3d characters in Maya. We’ll use a realistic human model and we’ll create joints for the character for animation purpose.</p>
<h4><span style="color: #3366ff;">Requirements:</span></h4>
<p>You should have a 3d realistic human character in your scene. The character should be in standing pose with stretched arms out. If you have one of your own, that’s good, otherwise,<br />
<a href="http://www.mayavideotutorial.com/Downlaods/human_character.rar" target="_blank"><span style="color: #3366ff;"></p>
<h3>Download This Character Now</h3>
<p></span></a><br />
(<strong>Note</strong>: this file is of Maya 2009, if you are not using Maya 2009 then maybe you will be unable to open this file in your version of Maya. In this case you will have to use some character of your own for completing this tutorial thanks)</p>
<h4><span style="color: #3366ff;">Let’s start lesson,</span></h4>
<li>Place your 3d character right on the origin of the grid</li>
<li>Keep the face of human character to the front. (It means when you look through the front camera your character should gaze at you. Character’s front should be in front of you, in front camera.</li>
<li>Go to side view</li>
<li>Change the camera to wireframe mode</li>
<p><img style="margin-top: 10px; margin-bottom: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-mayae004.jpg" alt="character-setup-in-mayae004" width="300" height="503" /></p>
<li>Go to the layer editor and create a new layer</li>
<li>Name the layer, mesh</li>
<li>Select the object and add it to the mesh layer</li>
<p><img style="margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya006.jpg" alt="character-setup-in-maya006" width="550" height="384" /></p>
<li>Click the empty square in layer editor right adjacent to the square V</li>
<li>Choose T for when you click in blue empty square</li>
<p>This will make your object a template, and object will become dim<br />
<img style="margin: 10px 10px 10px 20px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya008.jpg" alt="character-setup-in-maya008" width="424" height="384" /><br />
once again you need to create another new layer in layer editor for joints,<br />
<strong> let’s do it</strong><br />
10.  Create a New layer change its color and name it Joints<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya010.jpg" alt="character-setup-in-maya010" width="262" height="177" /><br />
11.  Choose animation Menu Set and Go to the Skeleton Menu<br />
12.  Get Join Tool with default settings<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya012.jpg" alt="character-setup-in-maya012" width="266" height="288" /><br />
13.  Start creating joints from the hip of human model<br />
14.  Create three joints for leg in side view as shown in image below,<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-mayae014.jpg" alt="character-setup-in-mayae014" width="130" height="288" /><br />
If you see the Joint size is larger or smaller in accordance of<br />
the character, you should set the new Joint size from<br />
Follow the image below,<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya016.jpg" alt="character-setup-in-maya016" width="241" height="288" /><br />
15.  Go to front view<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya018.jpg" alt="character-setup-in-maya018" width="275" height="288" /><br />
16.  Get Move Tool and move the 3 leg joints to the right leg<br />
17.  Get Rotate Tool and rotate 3 leg Joints and fit them in leg, see the image below,<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya020.jpg" alt="character-setup-in-maya020" width="185" height="288" /><br />
18.  Go to the Skeleton Menu &gt; Mirror Joints &gt; options<br />
<img style="margin-right: 5px; margin-left: 5px; vertical-align: middle;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya022.jpg" alt="character-setup-in-maya022" width="16" height="19" /><br />
19.  Reset settings and change the Mirror across to YZ<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya024.jpg" alt="character-setup-in-maya024" width="433" height="280" /><br />
20.  Leave all other settings as it is and hit Mirror,<br />
<img style="margin-left: 25px; margin-bottom: 10px; margin-top: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/character-setup-in-maya/character-setup-in-maya026.jpg" alt="character-setup-in-maya026" width="200" height="288" /><a href="http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-2.html"><br />
</a>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/maya-animation/character-animation/creating-joints-for-characters-2.html">Go to next lesson</a></div>
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		<title>Character Setup in Maya 2010 (1)</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-in-maya-2010-part-1.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-in-maya-2010-part-1.html#comments</comments>
		<pubDate>Thu, 21 Jul 2011 05:13:11 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[3d animation]]></category>
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		<guid isPermaLink="false"></guid>
		<description><![CDATA[This video tutorial is split into two parts and here you will learn about character setup in Maya 2010. The video tutorial is describing about character setup, the basic thing in character animation. When you are going to design 3d model, suppose this is human model then character modeling will [...]]]></description>
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<p><img class="alignright" style="margin-right: 8px;" src="http://www.mayavideotutorial.com/images/character_setup_in_maya_2010.jpg" alt="character setup" width="100" height="100" />This video tutorial is split into two parts and here you will learn about character setup in Maya 2010. The video tutorial is describing about character setup, the basic thing in character animation. When you are going to design 3d model, suppose this is human model then character modeling will be definitely engaged in this matter. The character model is created with joint setting and this joint application is integrated in Maya. To find the joints, first go to main menu and choose menu as animation and here you will find joint setting in its sub menu. The joints are created mostly in side view because side view is thought perfect for this purpose and also provides accuracy in your projects. The character setup may vary from other model so don’t worry it is always shaped with respect to real image geometry. 3d animator used different technique for setting up there character for animation. In Maya 2010 we have now different tools and MEL scripts for character setup. This video tutorial is an introduction to character setup in Maya. You can create any kind of character here in Maya and there is no limit of their sizes and shapes. In short the video is given for the best of Maya learners so that they might learn with detail. Watch the video and enjoy.</p>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/tutorials/video-character-setup-in-maya-2010-1.html" target="_blank"> Watch Video Tutorial Now &#8230;&#8230;&#8230;</a></div>
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		<title>Character Setup of Robot in Maya 2010 (1)</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-of-robot-in-maya-2010-part-1.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-of-robot-in-maya-2010-part-1.html#comments</comments>
		<pubDate>Sat, 02 Jul 2011 07:20:13 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Character Animation]]></category>
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		<guid isPermaLink="false"></guid>
		<description><![CDATA[This tutorial is related to 3d modeling and animation in Maya. From this tutorial we are starting about character setup of robot part 1. This tutorial deals with how to create joint setup for robot modeling. Here we are only working for robot model rigging. The rigging is the first [...]]]></description>
			<content:encoded><![CDATA[<script type="text/javascript"src="http://www.freemayavideotutorials.com/player/swfobject.js"></script><div style="margin:0px 10px 0px 0px; float:left;">
<script type="text/javascript"><!--
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<p><img class="size-medium wp-image-2575 alignright" title="carectere" src="http://www.freemayavideotutorials.com/wp-content/uploads/2010/04/carectere-300x225.jpg" alt="" width="150" height="150" />This tutorial is related to 3d modeling and animation in Maya. From this tutorial we are starting about character setup of robot part 1. This tutorial deals with how to create joint setup for robot modeling. Here we are only working for robot model rigging. The rigging is the first step in modeling. The character modeling is combination of complex geometry of different joints. These joints are created under animation category. When you want to create joints for the modeling, you have to set the setting as animation. Here in sub setting you can find joints option. The joints are generally created in side view port, it doesn’t matter about same shape of character rigging because every character has different look. Many parts of character are double in number, so you can create the other one by using mirror option. There are joint making, joint resizing and orienting tools in Maya. But here we shall read about only joint making in this basic part of robot character setup. Again I am pointing out that main menu setting should be animation. Import the reference image of robot, and now bring you viewport as orthographic viewport and active the side viewport. We take start from pelvis joints and then neck, head and mouth joints. This is the best sequence for character modeling setup and in next part we shall work for joint sequence in detail. The given video link is describing visual concept of character setup of robot.</p>
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		<title>Character Animation; Animating in Maya</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-animation-animating-in-maya.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-animation-animating-in-maya.html#comments</comments>
		<pubDate>Wed, 25 May 2011 06:59:49 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Character Animation]]></category>
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		<guid isPermaLink="false">http://www.freemayavideotutorials.com/?p=6160</guid>
		<description><![CDATA[Character animation is generally defined as the animation of one or more characters in any complex scene. It is one of the best effects among 3d film industries and after this you have to add voice acting for your 3d characters. The character needs the voice narration for performing in [...]]]></description>
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<p><a href="http://www.freemayavideotutorials.com/wp-content/uploads/2010/06/Character-Animation-Animating-in-Maya1.jpg"><img class="alignright size-thumbnail wp-image-6166" title="Character Animation- Animating in Maya" src="http://www.freemayavideotutorials.com/wp-content/uploads/2010/06/Character-Animation-Animating-in-Maya1-150x150.jpg" alt="Character Animation- Animating in Maya" width="51" height="51" /></a><br />
Character animation is generally defined as the animation of one or more characters in any complex scene. It is one of the best effects among 3d film industries and after this you have to add voice acting for your 3d characters. The character needs the voice narration for performing in any movies therefore the voice is provided them through background sources. The character talking scene is also included in animation and they are done through assigning key frames. Character animation is much different from other general and emotional physical action. In simple meaning the animation is the constancy of character movement along the key frames application. Animation is actually name of giving soul to still image or character and it is because of animation that you can move the character anywhere in the scene. When you want to create animation in your character position, you need two things, first character and then key frames setting. The key frames are placed on the bottom side of the workspace and it allows you to create illusion of movement in your character. The keys are assigned where you want to create movement in your character. Suppose we have a character and want to create animation, first of all set the key frames range which helps you to set the duration of your animation. Drag and place the character anywhere in the scene and set key frame there and so on. There is radio button system on the end of timeline setting, play the animation and you see that your character is moving freely in the scene and you can see the changing in character with respect to key frames. The character animation process is shown in the following video in detail.</p>
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		<title>Retargeting Workflow</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/retargeting-workflow.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/retargeting-workflow.html#comments</comments>
		<pubDate>Wed, 11 Aug 2010 12:39:15 +0000</pubDate>
		<dc:creator>Yad</dc:creator>
				<category><![CDATA[Character Animation]]></category>
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		<category><![CDATA[nondestructive retargeting workflow]]></category>
		<category><![CDATA[re targeting work flow]]></category>
		<category><![CDATA[retargeting workflow]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[Using Human IK (HIK) with animation layers lets you retargeting the character animation and modify nondestructively. In this video tutorial you will learn about Maya 2011’s new animation Retargeting workflow. This tool is based on Human IK. Using Human IK (HIK) with animation layers lets you retargeting the character animation [...]]]></description>
			<content:encoded><![CDATA[<script type="text/javascript"src="http://www.freemayavideotutorials.com/player/swfobject.js"></script><p>Using Human IK (HIK) with animation layers lets you retargeting the character animation and modify nondestructively.<br />
<img class="alignright" style="margin-left: 10px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/nondestructive-live-retargeting-maya-2011.jpg" alt="nondestructive-live-retargeting-maya-2011" width="275" height="255" /><script type="text/javascript"><!--
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<p>In this video tutorial you will learn about Maya 2011’s new animation Retargeting workflow. This tool is based on Human IK. Using Human IK (HIK) with animation layers lets you retargeting the character animation and modify nondestructively. The new retargeting workflow is process in which you see your process immediately. This tool helps you to reprocess, correct, and improve motion-capture and other animation data faster and more easily.</p>
<p>Shift animation from one character to another and fine-tune retargeting parameters live to observe and edit results without the need to re-bake.  Now you can use your motion capture data very easily in Maya and you have no need of other application for this purpose.</p>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/tutorials/video-retargeting-workflow.html" target="_blank"> Watch Video Tutorial Now &#8230;&#8230;&#8230;</a></div>
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		<item>
		<title>Character Setup of Robot in Maya 2010 (2)</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-of-robot-in-maya-2010-part-2.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-of-robot-in-maya-2010-part-2.html#comments</comments>
		<pubDate>Mon, 09 Aug 2010 18:52:13 +0000</pubDate>
		<dc:creator>Yad</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[3d animation classes]]></category>
		<category><![CDATA[3d animation modeling software]]></category>
		<category><![CDATA[3d animation movie]]></category>
		<category><![CDATA[3d animation programs]]></category>
		<category><![CDATA[3d animation training]]></category>
		<category><![CDATA[3d animation tutorial]]></category>
		<category><![CDATA[3d animation tutorials]]></category>
		<category><![CDATA[3d character animation]]></category>
		<category><![CDATA[3d medical animation]]></category>
		<category><![CDATA[animation training]]></category>
		<category><![CDATA[computer animation learn]]></category>
		<category><![CDATA[computer animation training]]></category>
		<category><![CDATA[computer graphics animation]]></category>
		<category><![CDATA[exporting animation]]></category>
		<category><![CDATA[free 3d animation software]]></category>
		<category><![CDATA[free 3d animations]]></category>
		<category><![CDATA[human animation]]></category>
		<category><![CDATA[importing animations]]></category>
		<category><![CDATA[learn 3d animation]]></category>
		<category><![CDATA[make 3d animation]]></category>
		<category><![CDATA[rigging 3d characters]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[These tutorials willshowyou how to create character setup for a robot. This video tutorial is split into 12 parts. You will learn how to character setup a robot in these video series. We will start from basic and will finish our work by completing full hierarchy of robots joints. Watch [...]]]></description>
			<content:encoded><![CDATA[<script type="text/javascript"src="http://www.freemayavideotutorials.com/player/swfobject.js"></script><p><script type="text/javascript"><!--
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These tutorials willshowyou how to create character setup for a robot.<br />
<img class="size-medium wp-image-2587 alignright" title="carectere2" src="http://www.freemayavideotutorials.com/wp-content/uploads/2010/04/carectere2-300x225.jpg" alt="" width="275" height="225" /></p>
<p>This video tutorial is split into 12 parts. You will learn how to  character setup a robot in these video series. We will start from basic  and will finish our work by completing full hierarchy of robots joints.</p>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/tutorials/video-character-setup-of-robot-in-maya-2010-2.html" target="_blank"> Watch Video Tutorial Now &#8230;&#8230;&#8230;</a></div>
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		<item>
		<title>Character Setup of Robot in Maya 2010 (3)</title>
		<link>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-of-robot-in-maya-2010-part-3.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-animation/character-animation/character-setup-of-robot-in-maya-2010-part-3.html#comments</comments>
		<pubDate>Mon, 09 Aug 2010 18:38:13 +0000</pubDate>
		<dc:creator>Yad</dc:creator>
				<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[3d animation movie]]></category>
		<category><![CDATA[3d animation programs]]></category>
		<category><![CDATA[3d animation training]]></category>
		<category><![CDATA[3d animation tutorial]]></category>
		<category><![CDATA[3d animation tutorials]]></category>
		<category><![CDATA[3d medical animation]]></category>
		<category><![CDATA[animation training]]></category>
		<category><![CDATA[computer animation learn]]></category>
		<category><![CDATA[computer animation training]]></category>
		<category><![CDATA[computer graphics animation]]></category>
		<category><![CDATA[exporting animation]]></category>
		<category><![CDATA[free 3d animation software]]></category>
		<category><![CDATA[free 3d animations]]></category>
		<category><![CDATA[human animation]]></category>
		<category><![CDATA[hypergraph]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[importing animations]]></category>
		<category><![CDATA[joint tool]]></category>
		<category><![CDATA[joints]]></category>
		<category><![CDATA[keyframe animation]]></category>
		<category><![CDATA[Maya Animation]]></category>
		<category><![CDATA[maya character setup]]></category>
		<category><![CDATA[rendering animation]]></category>
		<category><![CDATA[rigging 3d characters]]></category>
		<category><![CDATA[riging]]></category>
		<category><![CDATA[robot character setup]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[The purpose of the character setup is too aware you about character animation. Maya is computer 3d animation software and we are using Maya to learn you character setup. a lot of expert animators mostly use Maya for creating some model so it is also called professional animation software. Character [...]]]></description>
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<img class="size-medium wp-image-2600 alignright" title="robot" src="http://www.freemayavideotutorials.com/wp-content/uploads/2010/04/robot-300x225.jpg" alt="" width="275" height="200" /></p>
<p>The purpose of the character setup is too aware you about character animation. Maya is computer 3d animation software and we are using Maya to learn you character setup. a lot of expert animators mostly use Maya for creating some model so it is also called professional animation software. Character setup is the initial step to learn 3d modeling courses. You can get free 3d modeling software from some web browser. There is another option to render the model for actual view and this is called 3d rendering. In the previous tutorial you have read about the essential joint to form a skeleton for the body.<br />
To form skeleton, your menu setting should be at animation because animation provides you skeleton menu setup. Right viewport is preferred for the skeleton. It is simple to copy and view about skeleton in this view. In the previous stage we have created joints, and now we can to join them by using hierarchy. The question is how to connect the joints, when we click on the joint end it automatically selects and similarly when you click at next stage it will combine together. Through this process we shall make a chain of the bones. We can join all the joints through graph editor; it will show all the joints. The first joint is the parent of every one the rest joints. This joint setup is called joint chain and it was we required to teach you. The video will provide you same process with visual tutorial.<br />
This video tutorial is split into 12 parts. You will learn how to  character setup a robot in these video series. We will start from basic  and will finish our work by completing full hierarchy of robots joints.</p>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/tutorials/video-character-setup-of-robot-in-maya-2010-3.html" target="_blank"> Watch Video Tutorial Now &#8230;&#8230;&#8230;</a></div>
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