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Gun 3d modeling in Maya (Ruddiness the consistency atlas) pt-9

Usman Raza | Jan 25, 2011 | Comments 0


In this part of 3d modeling and animation class of gun modeling you will learn how to export our model in Photoshop from Maya. This is very important lesson as you will learn that how our 3d model is exported to Photoshop and with what type of format it is exported, in what type of format it is colored in Photoshop and then how it is rendered in Maya again.

  1. For this purpose open the Photoshop and in the file menu click “open” and there you select the snap shot you saved last time in Maya with TIFF format.
  2. Then invert your image color by opening the ‘Image; tab selecting ‘Adjustment’ and then ‘Inverted’ this inverts the black background to white and UV mapping lines to black color.
  3. Close the channels and create two layers, then bold the lines of the UV snap shot by selecting multiply mode in the layer window commands and merge down the layers.
  4. After that create another layer by double clicking the image name the new layer differently and then simply color this new layer. Multiply again this layer with the other layer and save it as a Photoshop file format.
  5. ruddiness the consistency atlas

  6. Save this image again as copy with TIFF format with the Snap Shot file folder for your ease.
  7. Switch to the Maya again, open the file and then save it there with Maya format ‘mb’.
  8. Now open rendering and select the Lambert color shading click on color checker box.
  9. Look for 2d textures as normal they should be, then click file icon there and then locate the file which you colorized and stored with TIFF format in Photoshop.
  10. Your gun 3d model has been colorized so then close the coloring window.
  11. That was the job to do for coloring your 3d model in Maya using Photoshop watch this video for more understanding of the lesson.


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