• Home
  • About Us
  • Contact Us
  • Disclaimer
  • Great Offers
  • Privacy Policy
  • Search
  • Site Maps
RSS Feed
Thousands of the Free Video Tutorials on 3D Animation and 3D Modeling
    • What is New
      • Magazine
      • Misc Tutorials
    • Maya Basics
      • What is 3D?
      • Getting Started
      • User Interface
    • Maya Modeling
      • Maya NURBS Modeling
      • Maya Poly Modeling >>
        • Understanding Poly
        • Architectural Modeling
        • Mechanical Modeling
        • Organic Modeling
        • Poly Misc Tutorials
      • Maya Subdivision Modeling
    • Maya Animation
      • Character Animation
      • Maya Kinematics
      • Maya Mechanics
    • Maya Dynamics
    • Maya Rendering
    • Maya Models
    • Maya Projects

How to animation with local gravity

Ameen | Oct 23, 2010 | Comments 0



We resolve create a rope that is animated by regular gravity plus some additional nearby “weights” traveling the length of the rope.

How to animation with local gravity

In Front-view makes 7 cubes with a distance of 3 units between the cube.

How to animation with local gravity 01

Twist the inner 5 cubes into active rigid bodies by default-settings.
rigid bodies by default-settings

Twist the 2 cubes at the outside into inactive rigid bodies. Of route you might as well use “active”, but since they won’t get gravity,
we don’t need to set them to active.

inactive rigid bodies

Flanked by the cubes create spring-constraints by settings like stiffness=50, damping=50 and rest-length=2. Of course you can play around with dissimilar settings,
I like to provide them a rest-length smaller than the coldness between 2 cubes, so the springs “pull” a bit additional. At the end you should have a total of 6 spring constraints.

create spring-constraints by settings

Choose the 5 inner cubes and add a gravity-field by magnitude=20 and attenuation=0 (pretty much the default settings).

pretty much the default settings

At this time hit play and let the simulation run about 150 frames. The cubes are supposed to loose their energy at this point.
Stop the animation. Now, go each of the 5 inner cubes now a little bit. Since they are not keyed, the after that time you play the animation from
the beginning, the cubes resolve stay in that position and you won’t have to wait.

simulation run about 150 frames

For all 7 cubes turn on their selection-handles. Now make degree 3 curves with point snapping to each selection handle. Obviously, the curve should contain 7 cvs.

make degree 3 curves with point snapping

Watch Next Part ………

Related Posts in this Category


  • Video - Understanding Attribute of Gravity Field

    In this lesson you will learn how to make animation of ball falling down from steps ...

  • Maya with Rigid Bodies

    This tutorial describes about the collision of some material with rigid bodies. You ...

  • Gravity field in Maya

    This website provides you free 3d modeling and free 3d animation training and also teaching al ...

  • Understanding Attribute of Gravity Field

    This free Maya video and text tutorial is about changing gravity field’s attribute ...

  • Video-Simulating a Cartoon Rocket with Rigid Bodies

    In this 3d animation class lesson you will learn how to make 3d animation of the roc ...

By Blogsdna
Be Sociable, Share!
  • Delicious
  • Myspace
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tweet
[pinit]

Filed Under: Maya Animation

Tags: 3d • 3d animation • 3d animation class • 3d with maya • animation • animation art colleges • computer animation classes • game design schools • graphic design classes • gravity • how • maya • maya 3d animation • maya animation tutorials • maya animation video tutorials • modeling • online animation class • online animation college • online animation degree • online computer animation degree • rendering • to • video game design schools

About the Author:

RSSComments (0)

Trackback URL

Comments are closed.

  • Latest Video Tutorials
    • Onion Skinning Ghosting tool for Maya
    • Release Maya 2013 Extension: DirectX 11 Next gen viewport Shader
    • Modeling Simple Strawberry in Maya 2013
    • Journey 2 the Mysterious Island 3D Review
    • Ice Age 4 – Official Trailer (2012)
    • Autodesk Ilion Animation Studios
    • Autodesk Maya – Goldtooth Creative Agency, Inc
    • Graph Editor and HumanIK Enhancements in Maya 2013
  • Popular Tutorials
    Computer animation 3d character Visual Effects Graphics Design Interior DesignArchitectural Character Animation 3D Animation Rendering Mechanics Mechanical Modeling Simulation
© Copyright Free Maya Video Tutorials 2013. All rights reserved.
| XHTML | Go to Top |