• Home
  • About Us
  • Contact Us
  • Disclaimer
  • Great Offers
  • Privacy Policy
  • Search
  • Site Maps
RSS Feed
Thousands of the Free Video Tutorials on 3D Animation and 3D Modeling
    • What is New
      • Magazine
      • Misc Tutorials
    • Maya Basics
      • What is 3D?
      • Getting Started
      • User Interface
    • Maya Modeling
      • Maya NURBS Modeling
      • Maya Poly Modeling >>
        • Understanding Poly
        • Architectural Modeling
        • Mechanical Modeling
        • Organic Modeling
        • Poly Misc Tutorials
      • Maya Subdivision Modeling
    • Maya Animation
      • Character Animation
      • Maya Kinematics
      • Maya Mechanics
    • Maya Dynamics
    • Maya Rendering
    • Maya Models
    • Maya Projects

Advanced Maya 2012 Rigging

Nadeem | Sep 29, 2011 | Comments 0


Here you will learn about character rigging in Maya 2012 with some advanced features. The character basic skeleton is created with the help of joints set up. The model is in standing position with stretching arms. The model is now in wireframe mode. The character is rigging from joint set up. There are main joints at wrist, elbow, shoulder point and these joints are used for moving, rotating and stretching the arms for performing any action. It is better to use outliner; it allows you to modify the shape of the model along with joints. Here this tutorial is describing some information about wrist joints and from outliner setup; you can manage the setting for each joint separately.
From shoulder joints the character can be rotated for any kind of job. The chest joint is so elastic that it can be easily rotated for any kind of situation. The same is the case with leg joint set up where you can rotate the leg using rotate tool.
Maya riggingMake sure that other leg is also performing same job by rotating at X-axis. The joint set up is really amazing and it is not necessary that all joint set up should be same; the joints are created according to different character shape. Anyhow the following video is only showing you set up for model rigging in Maya 2012.


Related Posts in this Category


  • Character Setup of Robot in Maya 2010 (1)

    This tutorial is related to 3d modeling and animation in Maya. From this tutorial we ...

  • Maya 2012 New Features - Animation Part 1 - Human IK

    In this tutorial we are going to create human modeling in Maya 2012. The human chara ...

  • Creating Joints for Characters Part 02

    This free video tutorial will tell you how to create joints for 3d organic character. After this ...

  • Video-Character Setup of Robot in Maya 2010 (1)

    This is 3d animation video tutorial lesson for the beginners of the 3d modeling and ...

  • Video-Character Setup of Robot in Maya 2010 (3)

    This is 3d animation video tutorial joint modeling lesson in this 3d animation lesso ...

By Blogsdna
Be Sociable, Share!
  • Delicious
  • Myspace
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tweet
[pinit]

Filed Under: Maya Basics

Tags: advanced • maya • model • rigging

About the Author:

RSSComments (0)

Trackback URL

Comments are closed.

  • Latest Video Tutorials
    • Onion Skinning Ghosting tool for Maya
    • Release Maya 2013 Extension: DirectX 11 Next gen viewport Shader
    • Modeling Simple Strawberry in Maya 2013
    • Journey 2 the Mysterious Island 3D Review
    • Ice Age 4 – Official Trailer (2012)
    • Autodesk Ilion Animation Studios
    • Autodesk Maya – Goldtooth Creative Agency, Inc
    • Graph Editor and HumanIK Enhancements in Maya 2013
  • Popular Tutorials
    Computer animation 3d character Visual Effects Graphics Design Interior DesignArchitectural Character Animation 3D Animation Rendering Mechanics Mechanical Modeling Simulation
© Copyright Free Maya Video Tutorials 2013. All rights reserved.
| XHTML | Go to Top |