All Entries in the "Maya Modeling"
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Maya Modeling an Office Plant
Grab this plane to make similar like a leaf model. Increase the radius of the branch where you want to attach leaves. Make some duplicate copy of this leaf and assign them at distance. Name these models properly so that you could find and work on them easily. After this rough modeling, it is ready for texturing and coloring which will be taught in next part.
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Super Toon Sample in Maya Modeling
Here this tutorial is with very interesting topic of Maya. In this tutorial you will learn about how to create super toon sample for cartoony character. The character model is based on sketched image with free hand drawing. In the beginning of this tutorial you are being introduced with these sketches doing different task. The character is standing near a dustbin and in further images the waste material is spreading around. The drawing is pretty much better for each of the step. There are separate images for all task
Selection Masks in Maya 2012
In this tutorial we shall learn how to use selection mask remaining in Maya. First of all find out selection mask file and open it in Maya. You are seeing in this scene that the current model given in this tutorial is created with the help of different object setup. Here in this project NURBs primitives, polygonal primitives are together used along with lighting affects and some particle affects. The scene is already created and when we play the animation, the scene creates such situation as shown in this video. When we use selection mask, more options appear on the shelf menu. The object setup in this scene is still little bit confusing,
Maya 2012 Tutorial – Three Point Lighting
In this tutorial we shall discuss creating lights, placing and adjusting them along with shadow in the scene. All the set up is done in query and finally the image is obtained with proper lighting and shading textured. There are many types of lighting, spot lighting, target lighting and much more. In this specific tutorial we are just describing three point lightings. If we talked about scene, the character model is in lying position. The lighting application is little bit difficult for this scene but anyway one can do this job easily by following
Autodesk Maya: Sackboy Modeling Tutorial part 1
In this tutorial of Maya 2012, you will learn about sackboy modeling tutorial. The sackboy model is just an imaginary model made up with basic tools using poly modeling. It is advantage of Maya tools, that you can use alternate tools instead of original in case of wrong way. This method of modeling will introduce you with new way of modeling. There are reference image of this model and it is split into four different sides, so that you could work easily. Go to file and open reference image sketch and work for front view.
Introduction to NURBS Modeling
In these video tutorials you will learn techniques about using Maya NURBS Primitive. This tutorial is just an introduction to NURBS modeling in Maya. The NURBs are thought very important factor in 3d computer graphic modeling. This particular tutorial is about 3d NURBs modeling and NURBS animation in Maya. Besides [...]
Intro to NURBS modeling with Maya (Basic level)
For example the designers utilize this application mostly because they care of every side and surface of the object. The NURBS are customized with respect to its gears. There are much difference between NURBS and polygonal components.
Character Modeling in Maya Part 1
From this tutorial you are learning about character modeling setup in Maya. The characters are main elements in animation process. When you want to create animation, you are definitely in need of 3d characters. These characters are created in Maya with 3d modeling techniques. For character modeling, first of all [...]
3D modeling tutorial for the human hand
This tutorial is showing you fast and efficient method for creating human hand modeling in Maya. The hand model is being created with reference image and it can be downloaded from any site. In 3d modeling, mostly models are created through reference images because it deals with accuracy and quick [...]
Coloring Particles Individually (MAYA Texturing)
You can split particle texturing into two major categories: hardware rendered and software rendered. You can allocate hardware-rendered particles, which comprise MuliPoint, MultiStreak, Points, Spheres, and strip, to any material. Though, just the color information is used. In adding, you have to cause to be the particles with the Hardware [...]


