All Entries in the "Maya Poly Modeling"
Link
Maya Modeling Basics: Airplane pt. 9
Maya Modeling Basics: Airplane pt. 9, this part is the Andrew Klein finishes the airplane cockpit and creates the air intake on the lowerside. At this time, he introduces the append polygon tool.
Link
Maya Modeling Basics: Airplane pt. 10
combine function which unites the two halves of the model, as well as the snap to grid functionality allowing verticies to be stuck to the centerline. From there, the tutorial examines how to merge components, and finally how to create a ready-to-animate propellor.
How to Polygon Cut Faces
In this tutorial we are going to show you about how to cut from side to side polygon faces in Maya. Mostly NURBs deals with Faces but this specific part is different from custom situation. According to the video, there are different objects on which we shall apply face modification [...]
Maya: Polygons and Nurbs Modeling Part 2
This is second tutorial about the difference between NURBs and Polygons. There are two types of modeling in Maya, NURBs modeling and Polygonal modeling. These two types of modeling are directly related to main menu setting. You can adopt them by choosing from main menu setting. If you are old [...]
Maya Modeling Basics: Airplane pt. 1
We are starting a new series of Maya modeling basics through airplane modeling. The concept is split into 10 part and this is very first part of the series. In this part we shall discuss only about necessary tips and instruction about airplane modeling. The model is being created with [...]
Maya: Polygon and Nurbs Modeling Part 1
This tutorial is showing you the difference between Polygon ans NURBs. The detail requires enough time and space so the concept is split into two parts and this tutorial is mainly describing the polygon and it components. The main difference between both of them is that polygon is basic element [...]
Modeling of foot
This tutorial explains how to apply simple polygon modeling tools in Maya to generate a nice foot in minutes. It includes “extrude” and “insert edge loop” along with basic move, rotate and scale. We start foot modeling with polygonal cube because it belongs to poly modeling category of Maya. Every [...]
How To Model Human Teeth
In previous tutorial we have learnt about cartoon modeling as well as character modeling. These character models are the source of animation and help us out to produce illusion of animation in our scene. In Maya modeling you learnt now about almost every part of human teeth modeling parts but [...]
Head Modeling of Female Face
box modeling the female face In this tutorial we are required to explain the head modeling of female face. First of all we think it necessary to tell you that this tutorial is here in two parts and this is first part of all. We shall create sculpt for head [...]
How to make a Wheel -Part 02
Welcome again in the second part of hand cart modeling. We shall now do final work on the modeling of handcart. Select the front faces to extrude them to make an arm for handcart. Go to edit mesh menu and choose extrude command. Select blue manipulating icon and drag it [...]


