This tutorial is about architectural modeling in Maya for interior and exterior designing. Mostly people use Polygonal modeling for architectural designing because it is easy to use and can be formed in any shape. The experts also recommend polygons and similar software application. Some other users use NURBS modeling but [...]
Poly editing tools are the most used tools of Maya throughout the world. Learn here on this basic tutorial for learners of Maya about Poly editing tools. When we choose polygonal object from the shelf and some time we are said to create some special shape using poly editing tools, [...]
Polygons are a term of geometry but vastly used in graphics. Maya allows you to create animation, modeling and finally rendering of the image in real time. There basic geometry is much in use for any modeling. These geometrical shapes are place on shelf menu. You can choose and then [...]
We are here with another interesting topic of Maya, creating internal illusion of room in Maya using polygonal modeling. We start our lesson by taking polygonal cube for the modeling of our room. Scale the cube and select its front faces and hit delete because we have no need of [...]
This tutorial is here to show you about concept of extrude polygon along curve in you scene. We extrude the object from to find a new shape from previous. The faces of the object are selected first then it is extruded inward or outward to give the required shape. The [...]
Now click the button duplicate and you will find a sequence of objects in an array. Changing angle of object, increasing the numbers of copies and making them the duplicates of object is a well known way of AutoCAD users to make arrays of objects.
Poly editing tools has been written as a script in MEL ( Maya Embedded Language). They are actually MEL commands that are executed when we apply them on some specific components of an object. But for an artist it is not necessary to know about the language or MEL.
You can draw easily a polygon on paper. Polygons are straight shapes have three or more than three sides characterized by 3-dimensional points that are called vertices in Maya and the straight and direct lines that attach or connect those points, are called edges in Maya.