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You are here: Home » Maya Modeling » Maya Subdivision Modeling

RSSAll Entries in the "Maya Subdivision Modeling"

Human Hand Modeling with Subdivision Part 1

Human Hand Modeling with Subdivision Part 1

In this tutorial of Maya 3d modeling and animation we are going to learn you about another useful tutorial of modeling. Here we have started human hand modeling with subdivision. The human modeling is very important chapter I Maya modeling. This kind of modeling is mostly created with NURBs modeling [...]

Nadeem | Jul 18, 2011 | Comments 0
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Nadeem | Aug 16, 2011 | Comments 0
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Subdivision Modeling in Maya

Subdivision Modeling in Maya

Learn here about Maya new concept of subdivision mode of Maya. Subdivision is the surface form of Maya which is discussed in NURBs and polygons. These subdivision modes of the object use for both polygon and NURBs modeling. Through this we come to know about the characteristics of the objects. [...]

Nadeem | Jul 15, 2011 | Comments 0
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Subdivision Object in Maya

Subdivision Object in Maya

This is Subdivision basic 3d modeling lesson in 3d modeling and animation software Autodesk Maya. In this 3d modeling lesson you will learn how to model 3d object in 3d modeling and animation software Autodesk Maya. In this lesson you will also get some idea that what types of the [...]

Ameen | May 09, 2011 | Comments 0
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Maya-Modeling a Wash Basin with Subdivisions

Maya-Modeling a Wash Basin with Subdivisions

our modeling with subdivisions in Maya. We’ll model an interior architectural object and that is a Wash Basin. We choose Modeling this wash basin for this tutorial because we wanted to teach you the use of particle flow for water and other type liquids. First we have started our object by creating a new project

Yad | Jun 26, 2010 | Comments 0
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Human Hand Modeling with Subdivision Part 2

Human Hand Modeling with Subdivision Part 2

This time use your own idea because you should have an idea of the drawing of your expected model. You can select a single row and then pull it upwards. This way you will manually set the approximations of your model. Select the rows after vertices one by one and then move them upwards for making a natural look for your model.

Yad | Jun 23, 2010 | Comments 1
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