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	<title>Free Maya Video Tutorials &#187; Maya Subdivision Modeling</title>
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		<title>Human Hand Modeling with Subdivision Part 1</title>
		<link>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/human-hand-modeling-with-subdivision.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/human-hand-modeling-with-subdivision.html#comments</comments>
		<pubDate>Mon, 18 Jul 2011 06:03:23 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Maya Subdivision Modeling]]></category>
		<category><![CDATA[cartoon making with subdivisions in maya]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[free video tutorial on organic subdivision modeling in maya]]></category>
		<category><![CDATA[free video tutorial on subdivision modeling in maya]]></category>
		<category><![CDATA[modeling a human hand]]></category>
		<category><![CDATA[modeling human body parts]]></category>
		<category><![CDATA[modeling human hand in maya]]></category>
		<category><![CDATA[polygon modeling in maya]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[subdivision mdoeling in maya]]></category>
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		<description><![CDATA[In this tutorial of Maya 3d modeling and animation we are going to learn you about another useful tutorial of modeling. Here we have started human hand modeling with subdivision. The human modeling is very important chapter I Maya modeling. This kind of modeling is mostly created with NURBs modeling [...]]]></description>
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<p><img src="http://www.freemayavideotutorials.com/wp-content/uploads/2010/06/hand_01.jpgeba6d0f7-5483-45ab-93a3-4dc35e0fe422Large-300x300.jpg" alt="" title="hand_01.jpgeba6d0f7-5483-45ab-93a3-4dc35e0fe422Large" width="140" height="140" class="alignright size-medium wp-image-5946" />In this tutorial of Maya 3d modeling and animation we are going to learn you about another useful tutorial of modeling. Here we have started human hand modeling with subdivision. The human modeling is very important chapter I Maya modeling. This kind of modeling is mostly created with NURBs modeling because there are many such parts of body which can not be created with polygonal primitives. The NURBs modeling is therefore assumed as the best option for such modeling and it is just started with CV curve and then it is up to you how to use them for your model. The curve doesn’t have any similarity in drawing; it may be of different kind and shape. The next step for these CV curve is extrusion and bevel command and even sometime you have to revolve it to make round in shape. For the modeling of human hand, we shall start from polygonal cube option and reset its default setting. As we are working for subdivision, therefore convert it from polygon to subdivision mode. Make the smooth shape of the object and go to front viewport. We can also use still image technique for this task and you can download image from any web browser. The detail video tutorial is linked there in the bottom side of the tutorial so watch it to learn more.</p>
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		<title>Subdivision Modeling in Maya</title>
		<link>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/maya-subdivision-modeling.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/maya-subdivision-modeling.html#comments</comments>
		<pubDate>Fri, 15 Jul 2011 06:16:28 +0000</pubDate>
		<dc:creator>Nadeem</dc:creator>
				<category><![CDATA[Maya Subdivision Modeling]]></category>
		<category><![CDATA[3d character software]]></category>
		<category><![CDATA[3d computer graphic software]]></category>
		<category><![CDATA[converting subdivisions into nurbs]]></category>
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		<category><![CDATA[free tutorials on subdivision modeling in Maya]]></category>
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		<category><![CDATA[Maya Subdivision Modelingn in Maya]]></category>
		<category><![CDATA[modeling smooth objects in maya]]></category>
		<category><![CDATA[nurbs modeling in maya]]></category>
		<category><![CDATA[organic modeling in maya]]></category>
		<category><![CDATA[polygon modeling]]></category>
		<category><![CDATA[polygon proxy mode]]></category>
		<category><![CDATA[standard mode in maya]]></category>
		<category><![CDATA[uncrease all tool in subdivision in maya]]></category>
		<category><![CDATA[understanding subdivision in maya]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[Learn here about Maya new concept of subdivision mode of Maya. Subdivision is the surface form of Maya which is discussed in NURBs and polygons. These subdivision modes of the object use for both polygon and NURBs modeling. Through this we come to know about the characteristics of the objects. [...]]]></description>
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<p><img class="alignright" style="margin-left: 0px;" title="subdivision" src="http://www.mayavideotutorial.com/images/maya-pics-articles/subdivisionmodeling.jpg" alt="" width="140" height="140" />Learn here about Maya new concept of subdivision mode of Maya. Subdivision is the surface form of Maya which is discussed in NURBs and polygons. These subdivision modes of the object use for both polygon and NURBs modeling. Through this we come to know about the characteristics of the objects. If we talk about subdivision in NURBs, then we see that it is competent to create smooth organic shapes. The subdivision mode is comparatively used in small number of control vertices. On the contrary, the polygonal modeling deals with extrude and bevel command of the object. In this case, the face is extruded and edges are sharpened because of sharp strokes. The extrusion of specific area tells us about further detail of the object. We find this detail by working diverse level of object. It is because of these subdivision commands, that we can create any kind of modeling with just single primitive. You nothing needs to worry about linking or disconnecting of subdivision for the sake of your model as you know we needed in NURBs. There is very simple method for creating complex kind of modeling with single primitive. The extrusion of face, bevel command of edges and vertices manipulation allows the users to create any kind of object using subdivision method.</p>
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		<title>Subdivision Object in Maya</title>
		<link>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/subdivision-object-in-maya.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/subdivision-object-in-maya.html#comments</comments>
		<pubDate>Sun, 08 May 2011 22:37:08 +0000</pubDate>
		<dc:creator>Ameen</dc:creator>
				<category><![CDATA[Maya Subdivision Modeling]]></category>
		<category><![CDATA[3d character software]]></category>
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		<category><![CDATA[homeowners]]></category>
		<category><![CDATA[Maya-Modeling a Wash Basin with Subdivisions]]></category>
		<category><![CDATA[modeling smooth objects in maya]]></category>
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		<guid isPermaLink="false">http://www.freemayavideotutorials.com/?p=7368</guid>
		<description><![CDATA[This is Subdivision basic 3d modeling lesson in 3d modeling and animation software Autodesk Maya. In this 3d modeling lesson you will learn how to model 3d object in 3d modeling and animation software Autodesk Maya. In this lesson you will also get some idea that what types of the [...]]]></description>
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<p><img class="alignright size-thumbnail wp-image-7370" title="subdivision object in maya" src="http://www.freemayavideotutorials.com/wp-content/uploads/2010/07/subdivision-object-in-maya1-150x150.jpg" alt="subdivision object in maya" width="76" height="76" />This is Subdivision basic 3d modeling lesson in 3d modeling and animation software Autodesk Maya. In this 3d modeling lesson you will learn how to model 3d object in 3d modeling and animation software Autodesk Maya. In this lesson you will also get some idea that what types of the 3d model can be made with Subdivision 3d modeling in 3d modeling and animation software Autodesk Maya.<br />
Subdivision 3d modeling is a method of 3d modeling of object using NURBS and polygon 3d modeling techniques at the same time. Here in this lesson we have basic cube 3d model which is subdivision cube then you will see how the subdivision 3d models the cube when we are working in Polygon mode of the subdivision 3d modeling in 3d animation modeling software Autodesk Maya. There are two ways you can choose for 3d modeling in Subdivision 3d modeling one is polygon proxy mode and other is NURBS style 3d modeling mode which is default subdivision 3d modeling mode in 3d modeling and animation software Autodesk Maya.<br />
<strong>Steps:</strong><br />
First of all go to create menu and in the Subdivision primitives click on the sphere, hit ‘5’ for shaded mode.<br />
You will see that your sphere is cubical so make it smooth press 2 key and for more smoothness press ‘3’ key from keyboard.<br />
Then right click on the sphere and go to Polygon proxy mode, now you will see a polygonal shape surface model around the sphere modeling this polygonal surface object you can model the sphere.<br />
And moreover in polygon proxy model you can use the polygon tools and commands for Subdivision 3d model.<br />
For more details watch this video tutorial now.</p>
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		<item>
		<title>Maya-Modeling a Wash Basin with Subdivisions</title>
		<link>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/modeling-a-wash-basin-with-subdivisions.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/modeling-a-wash-basin-with-subdivisions.html#comments</comments>
		<pubDate>Sat, 26 Jun 2010 07:14:23 +0000</pubDate>
		<dc:creator>Yad</dc:creator>
				<category><![CDATA[Maya Subdivision Modeling]]></category>
		<category><![CDATA[3d basin]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d modeling for beginners]]></category>
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		<category><![CDATA[nurbs modeling in maya]]></category>
		<category><![CDATA[organic modeling in maya]]></category>
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		<category><![CDATA[polygon proxy mode]]></category>
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		<category><![CDATA[wash]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[our modeling with subdivisions in Maya. We’ll model an interior architectural object and that is a Wash Basin. We choose Modeling this wash basin for this tutorial because we wanted to teach you the use of particle flow for water and other type liquids. First we have started our object by creating a new project]]></description>
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<p>This video tutorial will carry you throughout the Maya at beginners to intermediate level. After this tutorial you will be able to model an interior architectural model with subdivisions and assign a texture to the subdivision model.</p>
<h3>Let’s start</h3>
<p>our modeling with subdivisions in Maya. We’ll model an interior architectural object and that is a Wash Basin. We choose Modeling this wash basin for this tutorial because we wanted to teach you the use of particle flow for water and other type liquids. First we have started our object by creating a new project as you saw in previous part of this lesson. In this part we are going to model a Wash basin with subdivisions.</p>
<p><strong>Let’s start now,</strong><br />
1. Go to Create Menu Subdivisions Cube<br />
2. Hit 5 key on keyboard for shaded mode of the object<br />
3. Hit 3 key on keyboard for smooth mesh of the object<br />
And you should have this Cube</p>
<p><img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image002.jpg" alt="image002" width="215" height="174" /><br />
4. Scale on Z axis with scale tool or put the value of 3 in channel box for Z scale.<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image004.jpg" alt="image004" width="214" height="153" /><br />
5. Select 4 faces from side. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image006.jpg" alt="image006" width="217" height="159" /></p>
<p>6. Go to Edit Mesh Menu &gt; Extrude Face<br />
7. Move Extruded face outwards. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image008.jpg" alt="image008" width="239" height="174" /><br />
8. Select bottom faces of the object. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image010.jpg" alt="image010" width="189" height="147" /><br />
9. Move both of the faces downwards. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image012.jpg" alt="image012" width="208" height="168" /><br />
10. Select both top faces at a time, see image below<br />
<img style="margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image014.jpg" alt="image014" width="208" height="171" /><br />
11. Go to Edit Mesh &gt; Extrude Face,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image016.jpg" alt="image016" width="204" height="171" /><br />
12. Scale uniformly inwards, see image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image018.jpg" alt="image018" width="208" height="162" /><br />
13. Leave faces selection and Go to edges mode and move both sides’ edges so that you make all four sides equal distance from central faces.<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image020.jpg" alt="image020" width="202" height="171" /><br />
14. Then again select top two faces. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image022.jpg" alt="image022" width="238" height="188" /><br />
15. Go to Edit Mesh Menu &gt; Extrude Face<br />
16. Move Both faces Downward after extrusion. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image024.jpg" alt="image024" width="251" height="182" /><br />
17. Select 4 top-back-faces. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image026.jpg" alt="image026" width="270" height="184" /><br />
18. Go to Edit Mesh Menu &gt; Extrude Face<br />
19. Move Faces upwards<br />
20. Again Go to Edit Mesh Menu and &gt; Extrude Face or press G key on keyboard<br />
21. Don’t do anything like scale, rotate or move after this extrusion. See the image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image028.jpg" alt="image028" width="319" height="193" /><br />
22. Select back-bottom-faces. See image below,<br />
<img src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image030.jpg" alt="image030" width="193" height="166" /><br />
23. Get Extrude Too and move back faces downwards,<br />
24. Try to make a shape of your own desire, you will just extrude these two bottom faces again and again and you can move, scale and rotate them. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image032.jpg" alt="image032" width="173" height="190" /></p>
<p>25. Create a Poly cylinder and place it on the basin in top view. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image034.jpg" alt="image034" width="303" height="184" /><br />
26. Go to vertex mode and select half side vertices and move them apart from the central one vertex. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image036.jpg" alt="image036" width="358" height="194" /><br />
27.  Go to the perspective view select base object and bevel it. For bevel tool Go to Edit Mesh Menu and choose Bevel,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image038.jpg" alt="image038" width="179" height="258" /> <img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image040.jpg" alt="image040" width="288" height="182" /><br />
28. Create another cylinder,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image042.jpg" alt="image042" width="273" height="181" /><br />
29. Fit another cylinder in it,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image044.jpg" alt="image044" width="276" height="187" /><br />
30. Bevel the big cylinder as well. Go to Edit Mesh&gt; Bevel,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image046.jpg" alt="image046" width="239" height="177" /><br />
31. Enlarge the small cylinder for making a water tap. See image below,<br />
32. Increase its subdivision height,<br />
33. Select top faces of the cylinder with paint selection tool,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image048.jpg" alt="image048" width="277" height="173" /><br />
34. Go to Edit Mesh Menu &gt; Extrude Face,<br />
35. Rotate them on Z axis 30 degree<br />
36. Repeat the same actions, extruding them, rotating them 30 degree, see the image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image050.jpg" alt="image050" width="274" height="171" /><br />
37. Try to make a water tap or shower like shape. It’s up to your own idea. If you don’t have any idea then watch the movie of this tutorial. See image below,<br />
<img style="border-color: #000000; margin: 5px;" src="http://www.mayavideotutorial.com/images/maya-pics-articles/maya-projects/general_projects/Project1_part2/image052.jpg" alt="image052" width="290" height="179" /></p>
<p>Assign a ceramics texture to the Basin object and any of your desired material to the water tap object.</p>
<li>Right click on object and get, Assign New Material,</li>
<div id="watch-video"><a href="http://www.freemayavideotutorials.com/tutorials/video-maya-modeling-a-wash-basin-with-subdivisions.html" target="_blank"> Watch Video Tutorial Now &#8230;&#8230;&#8230;</a></div>
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		<title>Human Hand Modeling with Subdivision Part 2</title>
		<link>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/human-hand-modeling-with-subdivision-2.html</link>
		<comments>http://www.freemayavideotutorials.com/maya-modeling/maya-subdivision-modeling/human-hand-modeling-with-subdivision-2.html#comments</comments>
		<pubDate>Tue, 22 Jun 2010 19:44:23 +0000</pubDate>
		<dc:creator>Yad</dc:creator>
				<category><![CDATA[Maya Subdivision Modeling]]></category>
		<category><![CDATA[3d hand]]></category>
		<category><![CDATA[cartoon making with subdivisions in maya]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[crease tool]]></category>
		<category><![CDATA[free video tutorial on organic subdivision modeling in maya]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[how to extrude a subdivision face in maya]]></category>
		<category><![CDATA[how to model a bird with subdivisions in maya]]></category>
		<category><![CDATA[how to model a human head with subdivisions in maya]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[Human Hand Modeling with Subdivision Part 2]]></category>
		<category><![CDATA[make a cartoon with subdivision in maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[modeling a human hand]]></category>
		<category><![CDATA[modeling human body parts]]></category>
		<category><![CDATA[poly standard mode]]></category>
		<category><![CDATA[polygon proxy mode]]></category>
		<category><![CDATA[subdivision]]></category>
		<category><![CDATA[subdivision modeling]]></category>
		<category><![CDATA[uncrease all tool]]></category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[This time use your own idea because you should have an idea of the drawing of your expected model. You can select a single row and then pull it upwards. This way you will manually set the approximations of your model. Select the rows after vertices one by one and then move them upwards for making a natural look for your model. ]]></description>
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<p>This Free Video Tutorial will give you an Overview of Subdivision Modeling in Maya</p>
<p style="text-align: justify;">Now we’ll go ahead and enhance the shape of fingers of our model. For this,</p>
<ol style="text-align: justify;">
<li>First choose      vertices mode and then go to the top camera and then drag a selection around      the first finger’s vertices</li>
<li><strong>Because we are going to modify it now………….so,</strong></li>
<li>Now scale the      vertices on Y axis and reduce the height of small finger.</li>
<li>Repeat the      same action for ring finger. Drag a selection around the vertices of ring      finger. And then scale it on Y axis.</li>
<li>For modeling      without reference images you will use your own idea to for the estimation      of proper scaling.</li>
<li>Once again      repeat the same things for third finger which is middle finger. Drag the      selection around it; select all the vertices of the finger. Then switch to      the perspective view. And scale all vertices again on Y axis. Check the      result.</li>
<li>And this time      we are going to scale the index finger’s vertices for reducing its height.      Drag the selection around all vertices. Go to the perspective view and      then again scale them on Y axis. We have reduce the height of our fingers.      Next we’ll use move tool to move the vertices a little bit.</li>
<li>This time use      your own idea because you should have an idea of the drawing of your      expected model. You can select a single row and then pull it upwards. This      way you will manually set the approximations of your model. Select the rows      after vertices one by one and then move them upwards for making a natural      look for your model. If you are not satisfied again select all vertices      and set them on proper place where they should be.</li>
<p>	<img class="alignright size-medium wp-image-5932" title="hand_01.jpgeba6d0f7-5483-45ab-93a3-4dc35e0fe422Large" src="http://www.freemayavideotutorials.com/wp-content/uploads/2009/08/hand_01.jpgeba6d0f7-5483-45ab-93a3-4dc35e0fe422Large-300x300.jpg" alt="" width="280" height="280" />
<li style="text-align: justify;">In organic      modeling most of the work is on your sense of precision and accuracy, if      you have no concepts of things, how can you understand the exact shapes of      your expected models? So you have need to understand the drawings of real      world’s objects. So for this model you can select vertices, and you may      scale them and move them and ever rotate them according to your need and      your sense of real  world’s      drawings. You have almost understood the technique of modeling a hand with      nurbs, now it’s up to you,</li>
<p><img class="size-thumbnail wp-image-5933 alignleft" style="margin-right: 30px;" title="Hand_Back.jpga54c4209-567b-4b15-b499-50041787b378Large" src="http://www.freemayavideotutorials.com/wp-content/uploads/2009/08/Hand_Back.jpga54c4209-567b-4b15-b499-50041787b378Large-150x150.jpg" alt="" width="125" height="125" /></p>
<li style="text-align: justify;">that how you model      a hand with your own idea. We know that our hand’s fingers are not always      like straight lines. We should pull them upwards a little for natural      look. A hand’s finder a little bit curvy and rounded we know. So pick the      fingers up one by one but in components mode. Means select the vertices      and pick them up. We are getting nearer, you can see now.</li>
<li style="text-align: justify;">For index      finger repeat the same things. Move the vertices upwards and make a curve      like shape of  finger. You can scale      it if needed. And then again move it. Now we a better look than before. As      we go ahead we find our self familiar with things. Move the index finger      on x axis a little bit for giving some distance between the middle finger      and the index finger. Rotate it if need.</li>
<li style="text-align: justify;">Now we shall      scale the tips of fingers, in top view select the tip’s vertices row and      then uniformly scale it in perspective view</li>
<li style="text-align: justify;">Seems good.      Now repeat the procedure for middle finger. Select the tip’s row and scale      it uniformly. Then the ring finger and scale it. At last the small finger      and scale it. Maybe thumb’s tip require scaling. That’s good. Try to do      good more.</li>
<li style="text-align: justify;">Check your      results in perspective view. Thumb needs to move upwards. Go the top view      and drag a selection around the mid most row of vertices of thumb, move      them upwards in perspective view.</li>
<li style="text-align: justify;">You are      modeling a subdivision hand. Subdivision gives you an easy control, now      right click and choose face component level. Then select the back face of      the palm and delete it.</li>
<li style="text-align: justify;">Again right      click and choose vertex. Select 4 vertices of palm’s deleted face, then      move them on Z axis. You should also scale it uniformly as well. Use scale      and move tool make appropriate.</li>
<li style="text-align: justify;">At this stage      right click and go the standard mode. We are still in vertices component      level. Go to the object  level and      choose vertices. Then right click and go to the display level and select 1.      Vertex display level has changed from zero to 1. You will manually adjust      the shape of hand now.</li>
<li style="text-align: justify;">You will use      your idea or reference. In this basic lesson you should use your idea to      do this. Don’t worry if you have made something which not so good. You      will automatically get more skill with the passage of time.</li>
<li style="text-align: justify;">Try to make      more perfect. Simply select the specific areas of the object. And move      them if they require. Do the same process with all of the fingers of the      hand. Ultimately you will get some proper shape. It’s not so proper but as      your first subdivision model it’s accepted at least.</li>
<p><img src="http://www.freemayavideotutorials.com/wp-content/uploads/2009/08/856-150x150.jpg" alt="" title="856" width="90" height="90" class="alignright size-thumbnail wp-image-5934" /></p>
<li style="text-align: justify;">But we should go ahead now. Close the fingers front segments to the camera. Right click and choose the edges, and select the edges that are surrounding the nail. Go      to the menu sets, change the menu set to surfaces, go the subdivision      surfaces and select refine selected components. The portion where you want      to create finger nail has been refined. This time select the faces where a      finger’s nail should be created.</li>
<li style="text-align: justify;">Now you can      shape the nail for finger. I gave you just an idea. It was like a quick      tour. I meant to explain the purpose and ability of subdivision modeling.      I am going to record more videos on subdivision modeling, because subdivision      modeling is ideal for organic tasks. We shall model a complete human      character with subdivision modeling technology.</li>
<li style="text-align: justify;">If you are new in maya’s world you should stay with me and keep this website address in your favorites. www.freemayavdieotutorials.com</li>
</ol>
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