Maya to ZBrush to UDK – Part 8 – Smoothing the mesh in ZBrush.
Sidra | Jul 13, 2010 | Comments 0
Maya to ZBrush to UDK – Part 8 – Smoothing the mesh in ZBrush. This series covers the creation of static meshes in Maya and generation of Normal, Height and Texture Maps in ZBrush.
In this lesson we clean up the hard corners and smooth the mesh.
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