In this tutorial we shall learn how to use selection mask remaining in Maya. First of all find out selection mask file and open it in Maya. You are seeing in this scene that the current model given in this tutorial is created with the help of different object setup. Here in this project NURBs primitives, polygonal primitives are together used along with lighting affects and some particle affects. The scene is already created and when we play the animation, the scene creates such situation as shown in this video. When we use selection mask, more options appear on the shelf menu. The object setup in this scene is still little bit confusing,
In this tutorial we shall discuss creating lights, placing and adjusting them along with shadow in the scene. All the set up is done in query and finally the image is obtained with proper lighting and shading textured. There are many types of lighting, spot lighting, target lighting and much more. In this specific tutorial we are just describing three point lightings. If we talked about scene, the character model is in lying position. The lighting application is little bit difficult for this scene but anyway one can do this job easily by following
In this tutorial of Maya 2012, you will learn about sackboy modeling tutorial. The sackboy model is just an imaginary model made up with basic tools using poly modeling. It is advantage of Maya tools, that you can use alternate tools instead of original in case of wrong way. This method of modeling will introduce you with new way of modeling. There are reference image of this model and it is split into four different sides, so that you could work easily. Go to file and open reference image sketch and work for front view.
This video will make you clear about how to model Mud house using poly. This mud hut modeling is being performed under hand on exercise with poly modeling in Maya. Most of work is done by editing polygons and you can use thousand of ways to edit these polygons. It depend on you which
This tutorial is about ancient door chain modeling in Maya with polygonal primitives. We are creating chain modeling for our premade model of mud hut. Select its walls and delete it, similarly select the roof and also delete it. Go to polygonal primitives and choose polygonal torus.
This Free video tutorial will explain how to model a gear with polygon. After this tutorial you will be able to model gear system for your machines. Text tutorials of “Modeling 3D Gear in Maya” …….. Escalator is commonly used in five star hotels, commercial markets, banks, city complexes etc. [...]
In this tutorial we are going to show you about how to cut from side to side polygon faces in Maya. Mostly NURBs deals with Faces but this specific part is different from custom situation. According to the video, there are different objects on which we shall apply face modification [...]
This is introductory tutorial of Birail tool. Birail tool is used for creating NURBs surfaces and their editing. This tool is included in Maya in advanced version of Maya and other 3D software. Many new problems are increasing day by day in place of old ones. The people are getting [...]
This is second tutorial about the difference between NURBs and Polygons. There are two types of modeling in Maya, NURBs modeling and Polygonal modeling. These two types of modeling are directly related to main menu setting. You can adopt them by choosing from main menu setting. If you are old [...]
We are starting a new series of Maya modeling basics through airplane modeling. The concept is split into 10 part and this is very first part of the series. In this part we shall discuss only about necessary tips and instruction about airplane modeling. The model is being created with [...]