• Home
  • About Us
  • Contact Us
  • Disclaimer
  • Great Offers
  • Privacy Policy
  • Search
  • Site Maps
RSS Feed
Thousands of the Free Video Tutorials on 3D Animation and 3D Modeling
    • What is New
      • Magazine
      • Misc Tutorials
    • Maya Basics
      • What is 3D?
      • Getting Started
      • User Interface
    • Maya Modeling
      • Maya NURBS Modeling
      • Maya Poly Modeling >>
        • Understanding Poly
        • Architectural Modeling
        • Mechanical Modeling
        • Organic Modeling
        • Poly Misc Tutorials
      • Maya Subdivision Modeling
    • Maya Animation
      • Character Animation
      • Maya Kinematics
      • Maya Mechanics
    • Maya Dynamics
    • Maya Rendering
    • Maya Models
    • Maya Projects

How to Lava shader effect part 1

Ameen | Aug 12, 2010 | Comments 0


Here is a cool lesson on making a lava shadier effect.
At this time I determination explains how to make shadier for lava effects using Maya material editor, called hyper shade. For this lesson I recommend basic knowledge about connecting material nodes inside hyper shade.
Thus for lava effect, we will follow procedural 3d textures:

- Stucco
- Solid Fractal
- Granite
Also, we are going to use following utility nodes:
- Multiply Divide
- Estrange
- Bump3d
- Displacement
- Luminance
- 3D texture placement

First, create plane (NURBS or poly), and assign Lambert shadier to it.

Go to hyper shade, graph the network of Lambert material (lambert4 in my case, in yours determination be lambert2 if you started blank scene), don’t do with the lambert1.
Create stucco node (under 3d textures tab)
Stucco and the 3d placement node shall pop near the material, plus also open attribute editor for stucco (ctrl+a)
Change shaker attribute to 30, plus modify channel1 to black and channel2 to orange.
Connect Stucco to incandescence of the material.

Make Fractal texture (also under 3d textures)
Open color balance tab plus click to modify color gain attribute.
In the color wheel make the color orange. In the HSV sliders under the wheel, change V to 2.5 (so basically the color goes higher than actual color range, use this every time when you need to create fire and explosions)

Connect Fractal to the channel2 of the stucco. You be able to do that easily by selecting the stucco, and than dragging fractal to the channel2 color (black rectangle).
So at the present you are starting to get something that looks like lava!

Go To Next………


Related Posts in this Category


  • How to Lava shader effect part 3

    Too you can select Granite placement and scale it in view port to get the size of gran ...

  • How to Lava shader effect part 2

    If you go to the persp view you’ll see not anything. You can go to the material attr ...

  • How to Lava shader effect part 4

    How to Lava shader effect, At the present you can preview bump in also view port or ...

  • How to Lava shader effect part 5

    In this tutorial video lesson you will learn how to create the glow effect in the Auto ...

  • Slicing effect by ramps in Maya (1)

    In this lesson I'm going to show how to make slicing effect using simple shading netwo ...

By Blogsdna
Be Sociable, Share!
  • Delicious
  • Myspace
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tumblr
  • Tweet
[pinit]

Filed Under: Maya Rendering

Tags: 3d • 3d max • 3d particle effects • animation • biomedics 55 contact • biomedics contacts • biomedics lenses • lava lamps wholesale • Lava shadier effect • maya • modeling • rendering • special effects fire • yellow contacts

About the Author:

RSSComments (0)

Trackback URL

Comments are closed.

  • Latest Video Tutorials
    • Onion Skinning Ghosting tool for Maya
    • Release Maya 2013 Extension: DirectX 11 Next gen viewport Shader
    • Modeling Simple Strawberry in Maya 2013
    • Journey 2 the Mysterious Island 3D Review
    • Ice Age 4 – Official Trailer (2012)
    • Autodesk Ilion Animation Studios
    • Autodesk Maya – Goldtooth Creative Agency, Inc
    • Graph Editor and HumanIK Enhancements in Maya 2013
  • Popular Tutorials
    Computer animation 3d character Visual Effects Graphics Design Interior DesignArchitectural Character Animation 3D Animation Rendering Mechanics Mechanical Modeling Simulation
© Copyright Free Maya Video Tutorials 2013. All rights reserved.
| XHTML | Go to Top |