How to Lava shader effect part 1
Here is a cool lesson on making a lava shadier effect.
At this time I determination explains how to make shadier for lava effects using Maya material editor, called hyper shade. For this lesson I recommend basic knowledge about connecting material nodes inside hyper shade.
Thus for lava effect, we will follow procedural 3d textures:
- Solid Fractal
Also, we are going to use following utility nodes:
- Multiply Divide
- 3D texture placement
First, create plane (NURBS or poly), and assign Lambert shadier to it.
Go to hyper shade, graph the network of Lambert material (lambert4 in my case, in yours determination be lambert2 if you started blank scene), don’t do with the lambert1.
Create stucco node (under 3d textures tab)
Stucco and the 3d placement node shall pop near the material, plus also open attribute editor for stucco (ctrl+a)
Change shaker attribute to 30, plus modify channel1 to black and channel2 to orange.
Connect Stucco to incandescence of the material.
Make Fractal texture (also under 3d textures)
Open color balance tab plus click to modify color gain attribute.
In the color wheel make the color orange. In the HSV sliders under the wheel, change V to 2.5 (so basically the color goes higher than actual color range, use this every time when you need to create fire and explosions)
Connect Fractal to the channel2 of the stucco. You be able to do that easily by selecting the stucco, and than dragging fractal to the channel2 color (black rectangle).
So at the present you are starting to get something that looks like lava!