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Sessions – Maya Basics: Light and Camera Choices

Sessions – Maya Basics: Light and Camera Choices

Tutorial video from Sessions Online School of Game Art’s “Maya Basics” course, covering Autodesk Maya. Part of Sessions’ Game Art certificate program.

Creating Light,Shadow and Rendering in Maya

Creating Light,Shadow and Rendering in Maya

You can use these particles for wind, fire and water. All of them are just created with particle setup where you choose relevant particle for each task. The shading and lighting are both compulsory for one another. Here we use directional light for our scene because it captures overall scene.

Lights and Shadows 2

Lights and Shadows 2

Maya or any other 3D software application. Other famous lights are directional light, ambient light, area light, volume light etc. almost all lights have shadows and ray trace options. We can assign or cancel the shadows to our lights. We can also connect or disconnect object from lights and shadows.

Maya Lights

Maya Lights

Lightning and Shadowing in Maya is a very very interesting Lesson for all types of 3D Learners. Maya give us the direct command of Create a Light” from Create Menu. When we want to create a light in Maya’s scene we have options before creation or we can change the attributes after creation from channel box or Attribute Editor.

maya tutorial:basic uv unwrapping part2

maya tutorial:basic uv unwrapping part2

In this video tutorial we will explain how to use uv unwrap tool in autodesk maya. Maya has a lot of tools and techniques for gaining this goal. you can consider this lesson a basic maya teaching or tutorial. we explain step by step how to unwrap a model for your needs.

maya tutorial:basic uv unwrapping part1

maya tutorial:basic uv unwrapping part1

Watch this tutorial that how UV maps from total sides are drawn in perspective view of 3D model of a human skull. For UV map designing in Autodesk Maya you will have to watch part 2 of this tutorial video lesson.

UV Mapping of a Room Window

UV Mapping of a Room Window

has a few knowledge of polygonal modeling, plus has experience with editing raster-based images in Photoshop. Note: few of the steps and proceeds may requre adjusting if you are using version 6 and up. UV Mapping of a Window – intorduction to Maya UV mapping