Rendering in passes in Maya
Nadeem | Sep 07, 2011 | Comments 0
Here you’ll learn about color and shading application for rendering in passes in Maya. Generally the users use quick and easy way to render the model for CG scene in Maya. But this is not right way to render your scene and the best way to render your scene with passes. If you are also in such problem then follow the direction telling you in this video. If we talk about video tutorial, there is polygonal sphere on plane. We shall apply different passes to make it ready for render pass at final stage. Go to view menu and camera setting and then switch the resolution turn on. Now go to render setup and reset color, size and other requirements there. To check attribute setting of our scene, first select whole scene and it will turn into wireframe mode. Create layer here and rename it as diffuse color.
Similarly do the same for each and every step of your scene individually. Take a test rendering and you will see that scene is really awesome but still it doesn’t have shadow. One thing that I forgot to mention here is that save this scene at that time. Rest of project is shown in this video tutorial so watch this video to learn whole concept.
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