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Rendering Wireframes within Maya

Nadeem | Jul 19, 2011 | Comments 0


Rendering Wireframes within MayaThis is very short tutorial on the important topic of wireframes rendering in Maya. It is quite easy to learn because it is very comprehensive in concept. We are using an ant modeling for the demonstration of scene. The model is perfectly designed before and now we convert it into wireframes mode for the sake of learning. To start the concept first select the model and then with shift selected and right mouse button, it appears variety of buttons and commands. Choose soften and harden edge and then the edges will be changed into soften and harden. When we are working with polygonal modeling and there we have hardened edges, then we change them first as normal edges. The edges can be normal by applying bevel command. This operation will make your edges of the objects as smooth. The next step is to go view menu on the upper side of the work space and choose camera attribute editors. The environment for camera setting is generally chosen as black and I also chose it black, anyway you can reset it at your own choice. Again go to view menu and choose camera setting, it offers you to choose resolution for your scene, it maybe high, low, and medium or Gif. Here in this scene we choose Gif animation. Next go to rendering setting, and if you haven’t found anywhere, then go to render menu and preference and then plug-in manager and check the box about rendering setup which will bring this set up in front of you. Adjust the setting from render setting and finally render your scene. The desired result will be in front of us.


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