Texturing In Maya Part 2
Nadeem | Sep 26, 2011 | Comments 0
This tutorial is about texturing in Maya for a given file. You would have learned about something about texturing in Maya in previous part. Now we shall do some advanced work for texturing.
The model is already created, so browse it from drives and use it for texturing. Go to window menu and then heypershade which is used for texturing. There are several blinns there which are considered as primary material for texturing.
Choose any one and then click on the icon given in front of blinn icon and it will allow you to browse required texture material. Once you have selected the material then right click on this blinn and choose option assign material to selection.
The material is now assigned to selected object. Take a text render here to view the quality of your model. The model is yet pretty good but proper mapping are required to give it desired shape.
Make sure that history is deleted along with performed project.
The model which is being used in this project is balloon, so the shining is necessary for balloon real look. Add some light affect into material and the render the scene and you will see the shining affect has made the model more realistic and valuable.
For more detail, watch this video tutorial.
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