Here we are with another interesting and important tutorial of Maya concept; Texturing in Maya. The Texturing is assigned to the 3d model and we apply texturing to the object to know about its detail. The texture is basically assigned to the polygonal object and similarly every vertex gets texturing in this way. This is caused of procedural texturing in Maya. Usually the faces of polygonal shapes have applied texture more brightly because they displayed the richness and charming of object visually. This is the method for single polygon texturing, sometime you are said to assign multitexturing in the procedural modeling. The process to apply texture on multi-surface object is also same but you have to assign texture again and again. The texturing works with pixel setting and it is very difficult for average users to handle the object pixel setting.
You can recheck the pixel setting with test rendering. The rendering will show you about wrong area texture application. If you render the image in I-ray renderer, then there are no chances of errors in your texturing because it shows detailed geometry setting of your object. Texture co-ordinates are linked with vertex of object and these vertices grew smaller and smaller from farther position. You will find same result while rendering your image. In the following video, see how nicely we are applying texture mapping to our model.
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