Maya Modeling Basics: Airplane pt. 9, this part is the Andrew Klein finishes the airplane cockpit and creates the air intake on the lowerside. At this time, he introduces the append polygon tool.
combine function which unites the two halves of the model, as well as the snap to grid functionality allowing verticies to be stuck to the centerline. From there, the tutorial examines how to merge components, and finally how to create a ready-to-animate propellor.
Grab this plane to make similar like a leaf model. Increase the radius of the branch where you want to attach leaves. Make some duplicate copy of this leaf and assign them at distance. Name these models properly so that you could find and work on them easily. After this rough modeling, it is ready for texturing and coloring which will be taught in next part.
Finally it will become nearly square shape. Select the vertices mode and grab it to Y-axis. The side will be automatically turned. Grab the side edges slightly, and now make copy of them. Now it became base for electric machine, the smaller hole is used for holding.
This is an introductory tutorial about some basic concept of Maya. We are splitting these concepts into different parts and this one is second part where we shall learn about viewport, transform and hotkey. When the object is opened in Maya, there we are in prospective view. We can convert the viewport into four viewports called orthographic viewport. There is button located on the left side of viewport, just click this button and the viewport split into four parts. Each part of viewport shows different point of view about given object.
Here you are learning about some basic concept of Maya like Maya preference, Maya interface and Maya object creation. After this tutorial you will use the Maya in better way. This is part 1 of Maya basic and you will find out further parts in next steps. Maya is the Hindu goddess illusion and its 3d graphics are also similar about such features. Maya provides you such platform where you latterly bring your dream to life. Because of Maya complexity, it has many steep learning curves.
The following tutorial is describing about how to work for interior design using Maya 2012. The interior design mostly contains complex kind of modeling with rendered image. There are plenty of things made in this scene. So don’t think so that this scene is created in just one attempt. It required various parts to create single think one by one method. First of all, keep one thing in mind that mostly polygonal primitives are used for interior designing. So same here, we take polygonal cube at first and adjust its setting by placing different attribute values.
Here you are learning about polygon modeling for architectural model in Maya. Polygon modeling is used at larger scale in Maya modeling. If you want to learn polygonal modeling, then download model from this site and use it as reference image. Here you are guided with step by step method so that you could create model yourself. Suppose we want to create a 3D model of room, so choose polygonal cube and scale it uniformly to make it larger.
In this tutorial you will learn about rendering of wireframe in Maya using mental ray. The wireframe is just like basic structure of any model. When the model is created, we can convert it into wire frame mode by pressing 4 from key board and return to shaded mode by 5. This is basic command of Maya model. Here we are taking rough image to demonstrate this concept. Go to create menu and choose polygon primitive and then Helix. This is supposed object for our model which lies at the middle of the grid.
In this tutorial of Maya 2012, you will learn about sackboy modeling tutorial. The sackboy model is just an imaginary model made up with basic tools using poly modeling. It is advantage of Maya tools, that you can use alternate tools instead of original in case of wrong way. This method of modeling will introduce you with new way of modeling. There are reference image of this model and it is split into four different sides, so that you could work easily. Go to file and open reference image sketch and work for front view.