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You are here: Home » Archives for 3d studio models

RSSAll Entries Tagged With: "3d studio models"

3D Woman Model

3D Woman Model

This is a great 3d woman model made by polygon.This human femal model is very beautifull. Althogh this model has been prepared in 3d studion max frist time but now this is in mb format for the use of maya users. this 3d model is free for non comercial use. [...]

Soham | Jan 06, 2012 | Comments 2
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Nadeem | Aug 16, 2011 | Comments 0
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3D Sofa Model

3D Sofa Model

This site allows you to get reference image or model for your modeling. As you know, in modeling you must need of reference image and model. You have to download them from many commercial sites. Sometimes you are unable to get desired image for your model. Therefore we are offering [...]

Nadeem | Aug 26, 2011 | Comments 0
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(Top left) Clean wall bitmap. (Top right) Same bitmap with the addition of rusty metal and asphalt bitmaps connected through its Color Gain attribute. (Bottom) The corresponding shading network.

General Textures within Maya

Stretched manufacture deadlines frequently require rapid texturing jobs. One trick is to unite general textures within Maya. The Color Gain and Color Offset attributes, general to every texture, provides a well-organized means of achieving this. For instance, when a bitmap featuring a spotless brick wall is collective with decomposed metal [...]

Ameen | Aug 10, 2011 | Comments 0
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Massaging Curves in the Grid Editor Part 2

Massaging Curves in the Grid Editor Part 2

This slight movement, which still the laziest corpse division is culpable of, is from time to time called float. You can rapidly bring in float to an animation through location manifold, equal keys and touching them inside the Graph Editor. For instance, an example scene, arm_drop.mb, skin tone an arm [...]

Ameen | May 02, 2011 | Comments 0
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Massaging Curves in the grid Editor Part 1

Massaging Curves in the grid Editor Part 1

Maya’s Grid Editor offers a commanding technique to adjust animation. With the window, you can attach errors and process animation through rapidly manipulating the curves using their tangents and keys. (Key is just dumpy for keyframe.) Removing Pops Animation pops and glitches are frequently a consequence of keys located too [...]

Ameen | May 02, 2011 | Comments 0
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Using Variables within Expressions or MEL Scripts Part 2

Using Variables within Expressions or MEL Scripts Part 2

The defines the figure of worth positions obtainable to the array. You be able to get back a solitary value by designating its location inside the array. The primary location is 0, the subsequent is 1, and so on. For instance, to produce the word green, you can employ this [...]

Ameen | Apr 30, 2011 | Comments 0
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Manufacturing Tip: Adjusting the Maya Grid

Manufacturing Tip: Adjusting the Maya Grid

When operational in normal units inside Maya, it’s usually most excellent to set the Linear quality to creep. (The Linear quality is found in the Settings segment of the Window > Settings/ Preferences > Preferences window). This prevents cutting airplane errors that are inclined to happen in Maya when the [...]

Ameen | Apr 29, 2011 | Comments 0
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Manufacturing Tip: Building a Polygon Head

Manufacturing Tip: Building a Polygon Head

The person head is single of the majority not easy subjects to model. When employing polygons, a lot of animators employ box modeling techniques. The benefit of box modeling is the aptitude to start through a prehistoric that possesses measurement as almost immediately as it’s shaped. Though, the primitives frequently [...]

| Apr 28, 2011 | Comments 0
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Structure a NURBS Eye Part 2

Structure a NURBS Eye Part 2

6. Shift the cornea surface back to the correct location. Erase unwanted curves and name the surfaces suitably. Group the surfaces mutually. At this point, you must form the eye to fit an exacting head. If the eye is intended for a stylized or cartoonish temperament, you can go away [...]

Ameen | Apr 26, 2011 | Comments 0
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Structure a NURBS Eye Part 1

Structure a NURBS Eye Part 1

NURBS surfaces are perfect for nature eyeballs since they are tremendously smooth and are tremendously light when it comes to geometry. You can rapidly become accustomed a prehistoric sphere so that it renders properly when it comes to texturing and lighting. You can go behind these steps: 1. Decide Create [...]

Ameen | Apr 26, 2011 | Comments 0
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