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You are here: Home » Archives for 3d texture

RSSAll Entries Tagged With: "3d texture"

Modeling Simple Strawberry in Maya 2013

Modeling Simple Strawberry in Maya 2013

It’s not actually a problem, but a feature. Under make polygon primitives, look every the way down and uncheck where it says “interactive creation”. I am not sure what you mean for second problem. Do you mean the icons under make polygon primitives menu? Because I don’t think it displays icons at every one.

Ameen | Aug 17, 2012 | Comments 0
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Nadeem | Aug 16, 2011 | Comments 0
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3D Woman Model

3D Woman Model

This is a great 3d woman model made by polygon.This human femal model is very beautifull. Althogh this model has been prepared in 3d studion max frist time but now this is in mb format for the use of maya users. this 3d model is free for non comercial use. [...]

Soham | Jan 06, 2012 | Comments 2
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Texturing In Maya Part 2

Texturing In Maya Part 2

This tutorial is about texturing in Maya for a given file. You would have learned about something about texturing in Maya in previous part. Now we shall do some advanced work for texturing. The model is already created, so browse it from drives and use it for texturing. Go to window menu and then heypershade which is used for texturing. There are several blinns there which are considered as primary material for texturing.

Nadeem | Sep 26, 2011 | Comments 0
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Maya Basics Tutorial Texturing a simple table

Maya Basics Tutorial Texturing a simple table

Here in this tutorial, we are going to texture the table in Maya. At this time we have already model of table. Though, the table has rough look, so we shall texture and provide appropriate material to the table to make its look perfect. Go to Hyper shade prospective icon and it will bring you toward material assigning application. The material is provided with empty blinn. Later on, this blinn is used for texturing and mapping of the model.

Nadeem | Sep 26, 2011 | Comments 0
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Procedural Maya Textures (Part 1)

Procedural Maya Textures (Part 1)

The texturing is an extraordinary feature of Maya. When any model is designed, the texturing and shading is necessary for the best of your model. In case of Maya procedural texture, the image is created quite similar like a real image. The textured materials are integrated in Maya and these materials are much interfered in rendering. The rendering presents the image with all plug in material using in this model.

Nadeem | Sep 23, 2011 | Comments 0
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Texturing in Maya Part 1

Texturing in Maya Part 1

Learn here on this site about Maya modeling and animation. You may also find some secondary application of modeling of Maya here. This tutorial is dealing with texturing application of Maya. It is lengthy process, so it is split into parts and this tutorial is part 1 of 7. Although [...]

Nadeem | Sep 06, 2011 | Comments 0
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3D Sofa Model

3D Sofa Model

This site allows you to get reference image or model for your modeling. As you know, in modeling you must need of reference image and model. You have to download them from many commercial sites. Sometimes you are unable to get desired image for your model. Therefore we are offering [...]

Nadeem | Aug 26, 2011 | Comments 0
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(Top) The Lifespan Attributes section. (Bottom) The Render Attributes section.

Coloring Particles Individually (MAYA Texturing)

You can split particle texturing into two major categories: hardware rendered and software rendered. You can allocate hardware-rendered particles, which comprise MuliPoint, MultiStreak, Points, Spheres, and strip, to any material. Though, just the color information is used. In adding, you have to cause to be the particles with the Hardware [...]

Ameen | Aug 12, 2011 | Comments 0
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(Top left) Clean wall bitmap. (Top right) Same bitmap with the addition of rusty metal and asphalt bitmaps connected through its Color Gain attribute. (Bottom) The corresponding shading network.

General Textures within Maya

Stretched manufacture deadlines frequently require rapid texturing jobs. One trick is to unite general textures within Maya. The Color Gain and Color Offset attributes, general to every texture, provides a well-organized means of achieving this. For instance, when a bitmap featuring a spotless brick wall is collective with decomposed metal [...]

Ameen | Aug 10, 2011 | Comments 0
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Choosing Texture Bitmaps within Maya

Choosing Texture Bitmaps within Maya

A number of texture bitmaps are additional helpful than others. In information, on one occasion you make a texture library, you might find out your possess favorites that contain a wide variety of applications. The subsequent are suggestions for stocking documentation: Rustymetal Rusty metal bitmaps are enormously supple. Though their [...]

Ameen | Jul 16, 2011 | Comments 0
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