Another element of the new Open Data initiative. ATOM natively supports key-frames, constraints, animation layers, and Set-Driven-Keys, enables artists to more simply repurpose existing animation data as new characters are created.
Think about how Trax clips overlap in Autodesk Maya 2013 to build full character performances from individual animations. 1. Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view. 2. Match clips with the help of these illustration cues, or [...]
Make, edit, and debug node networks more simply with the New Node Editor. 1. Choose from three levels of detail. 2. Rewire nodes in a more intuitive environment with drag-and-drop connection editing. 3. Distinguish different data types at a glance through color coding.
Create stunning, highly realistic hair and other curve-based dynamics with the new Maya nHair module for the Maya Nucleus unified simulation framework. Make complex simulations with multiple dynamic entities every one of working together, with the ability to interact bidirectional with both Maya 2013 nCloth and Maya 2013 nParticles. Use [...]
Evaluate your work in a senior fidelity interactive surroundings in order to make better original decisions. Viewport 2.0 now presents a more functionally complete high-performance, high-class viewport, featuring: • high-class depth sorting • Support for image flat surfaces and animation ghosting • The aptitude to use the same hardware rendering [...]
Dear visitors welcome to the part 2 of “Modeling a Temple in Maya”. We are going to build a temple or a historical building in this tutorials sequel. So, you are going to learn architectural modeling in Maya. We have introduced some common and new techniques for modeling any building [...]
Dear user we are going to include a new video tutorial on Architectural Modeling. Every Autodesk Maya user is very fond of architectural modeling. Every step in modeling process has new aspects of joy. This tutorial is a project of constructing an imaginary enormous temple. We use Poly Meshes and [...]
V-Ray is very powerful rendering engine for getting realistic output of you 3d graphics. Lights and shadow play very important role in rendering process. V-Ray rendering engine has built-in Global Illumination Settings for overcome at this issue.
This video tutorial is part 2 of Modeling a Robot and Rendering Using V-Ray. We have completed rough shape of the legs of our robotic model. We have used poly primitives for creating our robot’s body part in previous tutorial. We continue using poly primitives in this video also. Now, [...]
Maya users are very affectionate of modeling robotic models. We have included a lot of robotic modeling tutorials in our website. But this tutorial has a best thing that after modeling our teacher will teach you how to use best material for texturing a robot that it looks like real [...]