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Video-Start MEL Scripting language 1

Video-Start MEL Scripting language 1

This is new 3d modeling and animation tutorial video series for learning MEL scripting commands in 3d modeling animation software Maya. Mel stands for “Maya Embedded Language.” Autodesk Maya has hundreds of tools and commands for 3d modeling and 3d animation making and all types of works to perform in [...]

Selection Masks in Maya 2012

Selection Masks in Maya 2012

In this tutorial we shall learn how to use selection mask remaining in Maya. First of all find out selection mask file and open it in Maya. You are seeing in this scene that the current model given in this tutorial is created with the help of different object setup. Here in this project NURBs primitives, polygonal primitives are together used along with lighting affects and some particle affects. The scene is already created and when we play the animation, the scene creates such situation as shown in this video. When we use selection mask, more options appear on the shelf menu. The object setup in this scene is still little bit confusing,

Maya Tutorials: Modeling with Lattices

Maya Tutorials: Modeling with Lattices

This tutorial is describing about modeling application of Maya. You have learnt about modeling and its different part in previous tutorials. This tutorial is yet a bit different from those traditional modeling. Here you will learn about modeling with lattices. The lattice allows you to reshape the model at your own choice, it is also used in animation. The lattice is very powerful and useful tool of modeling as well. As you know that lattice is related to deformers, therefore you can get access to this tool by click in deformer drop down menu. Take NURBs cone from shelf menu, increase the spawn by use mouse.

Motion Builder 2012 New Features Part 2 – Retargeting & One Click

Motion Builder 2012 New Features Part 2 – Retargeting & One Click

In this tutorial of Maya 2012, we shall learn about motion builder with retargeting and one click on work character. If we want to jump our character, then create two motion builders, one for standing position and other one will be used for jumping setup. So merge the basic skeleton of the character and assign it to the model. The character skeleton will start running but in real animation, the character becomes smaller in case of walking, running or jumping. Now when we play the animation, the character follows the skeleton but one thing that we shall notice here difference between character and skeleton size.

Maya 8 UV Editor Tutorial Part 1

Maya 8 UV Editor Tutorial Part 1

The following tutorial deals with texturing of gun model in Maya. The model is designed and now only texturing and coloring required to apply for better rendering process. You can see that this gun is fulfilling every requirements of perfect model, it has faces and edge etc. if you right click on the model and it offers you some option to modify it at advanced level. Convert this model into faces. The UV texture shows you detailed image of this model and when you convert the model into wireframe mode,

MAYA TUTORIAL Liquid Metal Man PART 1

MAYA TUTORIAL Liquid Metal Man PART 1

In this video tutorial wee are going to show you basic liquid metal man character in Maya. You will have aware of Liquid metal man if not then watch English movie Terminator 2. Here we are trying to create same character in Maya 2009, so use same version instead of some other and follow the directions. The Maya 2009 contains some new features of nParticles. This is part 1 and maybe you have to face any problem but in further parts,

Maya 2012 New Features – Animation Part 1 – Human IK

Maya 2012 New Features – Animation Part 1 – Human IK

In this tutorial we are going to create human modeling in Maya 2012. The human character is in standing position and it is formed earlier with the help of joints. The animation category allows to create joints for any kind of modeling. The human character modeling passes through several steps [...]

Texturing In Maya Part 2

Texturing In Maya Part 2

This tutorial is about texturing in Maya for a given file. You would have learned about something about texturing in Maya in previous part. Now we shall do some advanced work for texturing. The model is already created, so browse it from drives and use it for texturing. Go to window menu and then heypershade which is used for texturing. There are several blinns there which are considered as primary material for texturing.

Maya Basics Tutorial Texturing a simple table

Maya Basics Tutorial Texturing a simple table

Here in this tutorial, we are going to texture the table in Maya. At this time we have already model of table. Though, the table has rough look, so we shall texture and provide appropriate material to the table to make its look perfect. Go to Hyper shade prospective icon and it will bring you toward material assigning application. The material is provided with empty blinn. Later on, this blinn is used for texturing and mapping of the model.

Procedural Maya Textures (Part 1)

Procedural Maya Textures (Part 1)

The texturing is an extraordinary feature of Maya. When any model is designed, the texturing and shading is necessary for the best of your model. In case of Maya procedural texture, the image is created quite similar like a real image. The textured materials are integrated in Maya and these materials are much interfered in rendering. The rendering presents the image with all plug in material using in this model.