All Entries Tagged With: "free maya video tutorials"
New Skinning Features in Maya
In Maya 2011 now, we can create better skinned characters with extra sensible deformations within a lesser amount of time. Innovative skinning tools and workflows include a double quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface [...]
Maya 8 UV Editor Tutorial Part 1
The following tutorial deals with texturing of gun model in Maya. The model is designed and now only texturing and coloring required to apply for better rendering process. You can see that this gun is fulfilling every requirements of perfect model, it has faces and edge etc. if you right click on the model and it offers you some option to modify it at advanced level. Convert this model into faces. The UV texture shows you detailed image of this model and when you convert the model into wireframe mode,
MAYA TUTORIAL Liquid Metal Man PART 1
In this video tutorial wee are going to show you basic liquid metal man character in Maya. You will have aware of Liquid metal man if not then watch English movie Terminator 2. Here we are trying to create same character in Maya 2009, so use same version instead of some other and follow the directions. The Maya 2009 contains some new features of nParticles. This is part 1 and maybe you have to face any problem but in further parts,
Texturing In Maya Part 2
This tutorial is about texturing in Maya for a given file. You would have learned about something about texturing in Maya in previous part. Now we shall do some advanced work for texturing. The model is already created, so browse it from drives and use it for texturing. Go to window menu and then heypershade which is used for texturing. There are several blinns there which are considered as primary material for texturing.
Maya Basics Tutorial Texturing a simple table
Here in this tutorial, we are going to texture the table in Maya. At this time we have already model of table. Though, the table has rough look, so we shall texture and provide appropriate material to the table to make its look perfect. Go to Hyper shade prospective icon and it will bring you toward material assigning application. The material is provided with empty blinn. Later on, this blinn is used for texturing and mapping of the model.
Procedural Maya Textures (Part 1)
The texturing is an extraordinary feature of Maya. When any model is designed, the texturing and shading is necessary for the best of your model. In case of Maya procedural texture, the image is created quite similar like a real image. The textured materials are integrated in Maya and these materials are much interfered in rendering. The rendering presents the image with all plug in material using in this model.
Texturing in Maya Part 1
Learn here on this site about Maya modeling and animation. You may also find some secondary application of modeling of Maya here. This tutorial is dealing with texturing application of Maya. It is lengthy process, so it is split into parts and this tutorial is part 1 of 7. Although [...]
Intro to NURBS modeling with Maya (Basic level)
For example the designers utilize this application mostly because they care of every side and surface of the object. The NURBS are customized with respect to its gears. There are much difference between NURBS and polygonal components.
3D modeling tutorial for the human hand
This tutorial is showing you fast and efficient method for creating human hand modeling in Maya. The hand model is being created with reference image and it can be downloaded from any site. In 3d modeling, mostly models are created through reference images because it deals with accuracy and quick [...]
Creating Joints for Characters (1)
This free tutorial will tell you how to create joints for 3d organic character. After this video tutorial you will be able to create joints for any organic character including human characters within Maya. This text tutorial will demonstrate creating joints for 3d characters in Maya. We’ll use a realistic [...]


