In Maya 2011 now, we can create better skinned characters with extra sensible deformations within a lesser amount of time. Innovative skinning tools and workflows include a double quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface […]
This is an introductory tutorial about some basic concept of Maya. We are splitting these concepts into different parts and this one is second part where we shall learn about viewport, transform and hotkey. When the object is opened in Maya, there we are in prospective view. We can convert the viewport into four viewports called orthographic viewport. There is button located on the left side of viewport, just click this button and the viewport split into four parts. Each part of viewport shows different point of view about given object.
In this tutorial we are going to create human modeling in Maya 2012. The human character is in standing position and it is formed earlier with the help of joints. The animation category allows to create joints for any kind of modeling. The human character modeling passes through several steps […]
Here you are learning about some basic concept of Maya like Maya preference, Maya interface and Maya object creation. After this tutorial you will use the Maya in better way. This is part 1 of Maya basic and you will find out further parts in next steps. Maya is the Hindu goddess illusion and its 3d graphics are also similar about such features. Maya provides you such platform where you latterly bring your dream to life. Because of Maya complexity, it has many steep learning curves.
This free video tutorial is split into 12 parts. You will learn how to character setup a robot in Maya 2010. These video series. We will start from basic and will finish our work by completing full hierarchy of robots joints.
The following tutorial is describing about how to work for interior design using Maya 2012. The interior design mostly contains complex kind of modeling with rendered image. There are plenty of things made in this scene. So don’t think so that this scene is created in just one attempt. It required various parts to create single think one by one method. First of all, keep one thing in mind that mostly polygonal primitives are used for interior designing. So same here, we take polygonal cube at first and adjust its setting by placing different attribute values.
Here you are learning about polygon modeling for architectural model in Maya. Polygon modeling is used at larger scale in Maya modeling. If you want to learn polygonal modeling, then download model from this site and use it as reference image. Here you are guided with step by step method so that you could create model yourself. Suppose we want to create a 3D model of room, so choose polygonal cube and scale it uniformly to make it larger.
In this tutorial you will learn about rendering of wireframe in Maya using mental ray. The wireframe is just like basic structure of any model. When the model is created, we can convert it into wire frame mode by pressing 4 from key board and return to shaded mode by 5. This is basic command of Maya model. Here we are taking rough image to demonstrate this concept. Go to create menu and choose polygon primitive and then Helix. This is supposed object for our model which lies at the middle of the grid.
3d modeling animation software Maya here in cartoon rocket stimulation animation lesson you will learn basics of the 3d dynamic in very interesting and comprehensive way in Maya. First of import a rocket 3d model in Maya or you can learn how to model rocket here on this website.
In this video tutorial we’ll learn about how to render wireframe in Maya using mental ray. To start our project, just change the wireframe mode into surface shade. Now it is required to change surface shader attribute. There are various options offering us to use them for modification of our model.First of all choose texture as Ambient occulusion,