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RSSAll Entries Tagged With: "maya"

Onion Skinning Ghosting tool for Maya

Onion Skinning Ghosting tool for Maya

I realized I feel the same way about some 3D ghosting solutions I’ve tried. One problem is that they slow the scene down typically, and another is that they are not that simple to see in the view-port, usually being a faded version of the mesh or a wire-frame of it which doesn’t read extremely clearly.

Ameen | Feb 14, 2013 | Comments 0
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Nadeem | Aug 16, 2011 | Comments 0
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Modeling Simple Strawberry in Maya 2013

Modeling Simple Strawberry in Maya 2013

It’s not actually a problem, but a feature. Under make polygon primitives, look every the way down and uncheck where it says “interactive creation”. I am not sure what you mean for second problem. Do you mean the icons under make polygon primitives menu? Because I don’t think it displays icons at every one.

Ameen | Aug 17, 2012 | Comments 0
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Autodesk Ilion Animation Studios

Autodesk Ilion Animation Studios

Spain’s Ilion Animation Studios used Autodesk 3d studio Max and Autodesk Maya software to make the alien world of the Planet 51 film and video game.

Ameen | Jun 30, 2012 | Comments 0
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Graph Editor and HumanIK Enhancements in Maya 2013

Graph Editor and HumanIK Enhancements in Maya 2013

Graph Editor and HumanIK Enhancements Enhancements to the Graph Editor include a latest interactive Retime tool plus a stepped preview mode for pose-to-pose animation. HumanIK Enhancements A figure of enhancements to the HumanIK feature set help animators more simply take advantage of its powerful bipedal character rigging with animation tools. [...]

Ameen | Jun 27, 2012 | Comments 0
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File Referencing Workflow Enhancements in Maya 2013

File Referencing Workflow Enhancements in Maya 2013

More with no trouble segment scenes to work in parallel and improved manage complexity, thanks to targeted improvements to both the user interface and the fundamental architecture for file referencing.

Ameen | Jun 26, 2012 | Comments 0
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Heat Map Skinning in Maya 2013

Heat Map Skinning in Maya 2013

Benefit from a more accurate first binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that: 1. Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one 2. Requires less manual refinement

Ameen | Jun 22, 2012 | Comments 0
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Modeling a Temple Using Simple Techniques 2

Modeling a Temple Using Simple Techniques 2

Dear visitors welcome to the part 2 of “Modeling a Temple in Maya”.  We are going to build a temple or a historical building in this tutorials sequel. So, you are going to learn architectural modeling in Maya. We have introduced some common and new techniques for modeling any building [...]

Ameen | Mar 29, 2012 | Comments 0
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Modeling a Temple using simple techniques Part 1

Modeling a Temple using simple techniques Part 1

Dear user we are going to include a new video tutorial on Architectural Modeling. Every Autodesk Maya user is very fond of architectural modeling. Every step in modeling process has new aspects of joy. This tutorial is a project of constructing an imaginary enormous temple. We use Poly Meshes and [...]

Ameen | Mar 23, 2012 | Comments 0
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Modeling a Robot and Rendering Using V-Ray Part 3

Modeling a Robot and Rendering Using V-Ray Part 3

V-Ray is very powerful rendering engine for getting realistic output of you 3d graphics. Lights and shadow play very important role in rendering process. V-Ray rendering engine has built-in Global Illumination Settings for overcome at this issue.

Ameen | Mar 07, 2012 | Comments 0
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Modeling a Robot and Rendering Using V-Ray Part 2

Modeling a Robot and Rendering Using V-Ray Part 2

This video tutorial is part 2 of Modeling a Robot and Rendering Using V-Ray. We have completed rough shape of the legs of our robotic model. We have used poly primitives for creating our robot’s body part in previous tutorial. We continue using poly primitives in this video also. Now, [...]

Ameen | Mar 07, 2012 | Comments 0
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