All Entries Tagged With: "modeling"
Modeling Simple Strawberry in Maya 2013
It’s not actually a problem, but a feature. Under make polygon primitives, look every the way down and uncheck where it says “interactive creation”. I am not sure what you mean for second problem. Do you mean the icons under make polygon primitives menu? Because I don’t think it displays icons at every one.
New Node Editor in Maya 2013
Make, edit, and debug node networks more simply with the New Node Editor. 1. Choose from three levels of detail. 2. Rewire nodes in a more intuitive environment with drag-and-drop connection editing. 3. Distinguish different data types at a glance through color coding.
Viewport 2.0 Enhancements in Maya 2013
Evaluate your work in a senior fidelity interactive surroundings in order to make better original decisions. Viewport 2.0 now presents a more functionally complete high-performance, high-class viewport, featuring: • high-class depth sorting • Support for image flat surfaces and animation ghosting • The aptitude to use the same hardware rendering [...]
Modeling a Temple Using Simple Techniques 2
Dear visitors welcome to the part 2 of “Modeling a Temple in Maya”. We are going to build a temple or a historical building in this tutorials sequel. So, you are going to learn architectural modeling in Maya. We have introduced some common and new techniques for modeling any building [...]
Modeling a Temple using simple techniques Part 1
Dear user we are going to include a new video tutorial on Architectural Modeling. Every Autodesk Maya user is very fond of architectural modeling. Every step in modeling process has new aspects of joy. This tutorial is a project of constructing an imaginary enormous temple. We use Poly Meshes and [...]
Modeling a Robot and Rendering Using V-Ray Part 3
V-Ray is very powerful rendering engine for getting realistic output of you 3d graphics. Lights and shadow play very important role in rendering process. V-Ray rendering engine has built-in Global Illumination Settings for overcome at this issue.
Modeling a Robot and Rendering Using V-Ray Part 2
This video tutorial is part 2 of Modeling a Robot and Rendering Using V-Ray. We have completed rough shape of the legs of our robotic model. We have used poly primitives for creating our robot’s body part in previous tutorial. We continue using poly primitives in this video also. Now, [...]
Modeling a Robot and Rendering Using V-Ray Part 1
Maya users are very affectionate of modeling robotic models. We have included a lot of robotic modeling tutorials in our website. But this tutorial has a best thing that after modeling our teacher will teach you how to use best material for texturing a robot that it looks like real [...]
Maya Modeling Basics: Airplane pt. 9
Maya Modeling Basics: Airplane pt. 9, this part is the Andrew Klein finishes the airplane cockpit and creates the air intake on the lowerside. At this time, he introduces the append polygon tool.
Maya Modeling Basics: Airplane pt. 10
combine function which unites the two halves of the model, as well as the snap to grid functionality allowing verticies to be stuck to the centerline. From there, the tutorial examines how to merge components, and finally how to create a ready-to-animate propellor.
