All Entries Tagged With: "rendering"
Alembic Caching in Maya 2013
Read and write the Alembic open basis computer graphics interchange frame-work format, originally developed in 2010 by teams from Sony Pictures Image works and Industrial Light & Magic, a division of Lucas film Entertainment business Ltd. Distill complex animated and simulated data into application-independent baked geometry. Reduce the overhead plus [...]
Bullet Physics in Maya 2013
Simulate both soft and rigid bodies in a particular system, with the high-performance, open source AMD Bullet Physics engine. Make highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons. Take advantage of discrete and continuous 3D collision detection. Available on Microsoft Windows (64-bit only), Linux, and Mac OS [...]
New Node Editor in Maya 2013
Make, edit, and debug node networks more simply with the New Node Editor. 1. Choose from three levels of detail. 2. Rewire nodes in a more intuitive environment with drag-and-drop connection editing. 3. Distinguish different data types at a glance through color coding.
Maya 2013 nHair
Create stunning, highly realistic hair and other curve-based dynamics with the new Maya nHair module for the Maya Nucleus unified simulation framework. Make complex simulations with multiple dynamic entities every one of working together, with the ability to interact bidirectional with both Maya 2013 nCloth and Maya 2013 nParticles. Use [...]
Viewport 2.0 Enhancements in Maya 2013
Evaluate your work in a senior fidelity interactive surroundings in order to make better original decisions. Viewport 2.0 now presents a more functionally complete high-performance, high-class viewport, featuring: • high-class depth sorting • Support for image flat surfaces and animation ghosting • The aptitude to use the same hardware rendering [...]
Modeling a Robot and Rendering Using V-Ray Part 3
V-Ray is very powerful rendering engine for getting realistic output of you 3d graphics. Lights and shadow play very important role in rendering process. V-Ray rendering engine has built-in Global Illumination Settings for overcome at this issue.
Modeling a Robot and Rendering Using V-Ray Part 2
This video tutorial is part 2 of Modeling a Robot and Rendering Using V-Ray. We have completed rough shape of the legs of our robotic model. We have used poly primitives for creating our robot’s body part in previous tutorial. We continue using poly primitives in this video also. Now, [...]
Modeling a Robot and Rendering Using V-Ray Part 1
Maya users are very affectionate of modeling robotic models. We have included a lot of robotic modeling tutorials in our website. But this tutorial has a best thing that after modeling our teacher will teach you how to use best material for texturing a robot that it looks like real [...]
Camera and Aim tracking Part 2
In this video tutorial by Stuart Christensen you will learn the tricks of using a camera to track objects as they move through space. You will utilize a motion path to create an object move through the scene, and use the equal motion path to help aim the camera.
Camera and Aim tracking Part 1
Some time when we are creating our scenes for animation we have to track one object with a second object. Suppose we have a car running on the road and chasing a plane flying in the sky. For this purpose Autodesk Maya has great tools. The Camera with Aim opportunity [...]
