Maya Modeling Basics: Airplane pt. 9, this part is the Andrew Klein finishes the airplane cockpit and creates the air intake on the lowerside. At this time, he introduces the append polygon tool.
combine function which unites the two halves of the model, as well as the snap to grid functionality allowing verticies to be stuck to the centerline. From there, the tutorial examines how to merge components, and finally how to create a ready-to-animate propellor.
NURBS 3d modeling means modeling of the 3d object with curves, non-uniform geometric close shapes and line etc. Here learn NURBS 3d modeling basics in this NURBS 3d modeling class lesson which is about how to model car in 3d modeling animation software Autodesk Maya using basic NURBS 3d modeling […]
The following tutorial deals with texturing of gun model in Maya. The model is designed and now only texturing and coloring required to apply for better rendering process. You can see that this gun is fulfilling every requirements of perfect model, it has faces and edge etc. if you right click on the model and it offers you some option to modify it at advanced level. Convert this model into faces. The UV texture shows you detailed image of this model and when you convert the model into wireframe mode,
In this video tutorial wee are going to show you basic liquid metal man character in Maya. You will have aware of Liquid metal man if not then watch English movie Terminator 2. Here we are trying to create same character in Maya 2009, so use same version instead of some other and follow the directions. The Maya 2009 contains some new features of nParticles. This is part 1 and maybe you have to face any problem but in further parts,
This tutorial is about texturing in Maya for a given file. You would have learned about something about texturing in Maya in previous part. Now we shall do some advanced work for texturing. The model is already created, so browse it from drives and use it for texturing. Go to window menu and then heypershade which is used for texturing. There are several blinns there which are considered as primary material for texturing.
Here in this tutorial, we are going to texture the table in Maya. At this time we have already model of table. Though, the table has rough look, so we shall texture and provide appropriate material to the table to make its look perfect. Go to Hyper shade prospective icon and it will bring you toward material assigning application. The material is provided with empty blinn. Later on, this blinn is used for texturing and mapping of the model.
In this video tutorial, you are learning about simple modeling of wine bottle. This is second part of the series where we are working at secondary level. The model is nearly complete and some more steps are being performed on it. The model is prepared with the help of reference image and some basic steps are being used here. So keep these steps in mind and don’t forget to apply them during the whole process. We had made a bowl in our previous part and here we shall reshape it like a bottle by placing appropriate values for their attribute.
The texturing is an extraordinary feature of Maya. When any model is designed, the texturing and shading is necessary for the best of your model. In case of Maya procedural texture, the image is created quite similar like a real image. The textured materials are integrated in Maya and these materials are much interfered in rendering. The rendering presents the image with all plug in material using in this model.
Learn here on this site about Maya modeling and animation. You may also find some secondary application of modeling of Maya here. This tutorial is dealing with texturing application of Maya. It is lengthy process, so it is split into parts and this tutorial is part 1 of 7. Although […]