Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.
how to create a basic cloth object, apply forces to it, and have it interact with other objects in the scene. In the second part of the video, you’ll learn how to create clothing for a character.
In this video, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance and Wind Noise. You’ll also get an overview of the time-saving nCloth presets.
From this place you can get many free video tutorials on Maya Live. This is the main page of Maya Live video tutorials of our website. With Maya’s Live application you can composite video footage with 3d animated objects.
If you check out my “Render Pass Tutorial” blog post, it will also show you how to composite what you’ve rendered.
Coming up on this episode of Pixil.info: Modeling a low poly, Tron light cycle. In celebration of the new sequel Tron Legacy, I’ll show some of the steps you can use in building one of theses iconic bikes!