Video-Creating Water Flow in Maya
This is 3d modeling and animation lesson about how to make 3d animation of water flow in 3d modeling and animation software application Autodesk Maya using Maya Dynamics. In 3d modeling and animation Dynamic is also a type of 3d animation making but it is related to the specific phenomenon like particle flow, gravity, air effects, software and rigid body and collision. Maya create the 3d effects of these natural processes by itself but you can edit or modify the factors which effect these changes like friction, mass, velocity etc. this enable complete natural effect making with the user defined controls in virtual world of 3d modeling and 3d animation software and that is the magic of 3d modeling and animation world. You can learn all the 3d modeling and animation courses here on this website. Here you will learn how to create water flow from tab of the wash basin which we modeled in the 3d modeling and animation software Autodesk Maya.
- Click on the Create Emitter in the Particles menus in Dynamics menu set.
- Move this emitter at the point of the where the water has to come out.
- Open the Outliner from the Windows menu and from the show menu in the Outliner click on the show all.
- Select the Emitter there, open the attribute editor press ‘ctrl +A’ twice to open attribute editor
- Change the emitter type to directional, then adjust the direction, particle type.
- Then press key ‘’T” on keyboard, this will make your Emitter attributes editable on workspace, now you can increase the rate of the particles emitting, their spread and speed by clicking on the blue square box which is present near the emitter the workspace.
- In the attribute editor change the particle render type from points to streaks; also change some values of the current render type option in the attribute editor. To change the color open color attribute options first scrolling down and click on the color tab the RGB color options will appear put value of 1 for all red, green and blue to create white color effect.
- Select the emitting particle and then shift select wash basin and go to the Particles menu and click on ‘Make object Collide’ now in the attribute editor change the value of the resilience to 0.05, then select the particle and assign Gravity Field from Field menu, and then in the attribute editor put value 4 in gravity magnitude and then attenuation attribute.
- Increase the number of frame in the range slider and play your animation to see the results.
For more information watch this 3d animation modeling lesson now. And for complete 3d modeling and animation learning stay tuned.