All Entries in the "What is New"
Release Maya 2013 Extension: DirectX 11 Next gen viewport Shader
simple-to-control shader effects such as crack-free tessellation, vector displacement maps, translucence, reflections, and shadows, the DX11Shader is built with a latest API (application programming interface) that exposes DirectX -11 natively in Autodesk Maya with HLSL (High Level Shading Language) support.
Ice Age 4 – Official Trailer (2012)
a continental cataclysm that triggers the most adventure of every one for Manny, Diego and Sid. In the wake of these earth shattering upheavals, Sid reunites with his long lost family, and the bunch of criminals encounters a ragtag menagerie of colourful new characters determined to stop them from returning home.
Autodesk Ilion Animation Studios
Spain’s Ilion Animation Studios used Autodesk 3d studio Max and Autodesk Maya software to make the alien world of the Planet 51 film and video game.
Autodesk Maya – Goldtooth Creative Agency, Inc
Vancouver based Goldtooth Creative uses Autodesk Entertainment making Suite with Autodesk MotionBuilder, Autodesk Mudbox, and Autodesk Maya software for the whole thing from pre-viz to animation to make CG trailers and cinematics such as Prototype 2 and 2Deus Ex.
Graph Editor and HumanIK Enhancements in Maya 2013
Graph Editor and HumanIK Enhancements Enhancements to the Graph Editor include a latest interactive Retime tool plus a stepped preview mode for pose-to-pose animation. HumanIK Enhancements A figure of enhancements to the HumanIK feature set help animators more simply take advantage of its powerful bipedal character rigging with animation tools. [...]
File Referencing Workflow Enhancements in Maya 2013
More with no trouble segment scenes to work in parallel and improved manage complexity, thanks to targeted improvements to both the user interface and the fundamental architecture for file referencing.
ATOM Animation Transfer in Maya 2013
Another element of the new Open Data initiative. ATOM natively supports key-frames, constraints, animation layers, and Set-Driven-Keys, enables artists to more simply repurpose existing animation data as new characters are created.
Alembic Caching in Maya 2013
Read and write the Alembic open basis computer graphics interchange frame-work format, originally developed in 2010 by teams from Sony Pictures Image works and Industrial Light & Magic, a division of Lucas film Entertainment business Ltd. Distill complex animated and simulated data into application-independent baked geometry. Reduce the overhead plus [...]
Trax Clip Matching in Maya 2013
Think about how Trax clips overlap in Autodesk Maya 2013 to build full character performances from individual animations. 1. Clip Ghosts enable you to view the start and end frames of clips as skeletal wireframes in the 3D view. 2. Match clips with the help of these illustration cues, or [...]
Heat Map Skinning in Maya 2013
Benefit from a more accurate first binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that: 1. Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one 2. Requires less manual refinement
