Battlefield 3 jumps in front of its moment with the control of Frostbite 2, the next installment of DICE’s cutting-edge game engine. This state-of-the-art technology is the base on which Battlefield 3 is built, delivering improved illustration quality, an impressive sense of level, huge devastation, lively audio and extremely lifelike character animations. As bullets whiz by, walls collapse, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before. In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding missions crosswise diverse locations including Paris, Tehran and New York.
Frostbite 2 – Battlefield 3 introduces Frostbite 2, the implausible technology that takes animation, destruction, lighting, scale and audio to new heights. Built upon this powerful game engine, Battlefield 3 immerses players physically and emotionally to the world around them like never before.
Feel the Battle — Feel the crash of bullets and explosions, drag your fallen comrades into safety, and mount your weapon on almost any part of the land. Battlefield 3′s cutting edge animation, stunning visuals and real as hell battle game play attack your senses and make you feel the intuitive warrior’s experience like no other FPS.
Unparalleled Vehicle Warfare — The best online vehicle combat experience gets even better with a fitting sonic bang as fighter jets headline an imposing lineup of land, air and sea vehicles. Other returning fan preferred features include 64 players for PC and prone.
Urban fight — Take the fight to iconic and unforeseen places in the USA, Middle East, and Europe including claustrophobic streets, metropolitan downtowns, and open, vehicle-friendly landscapes as you fight your way through the war of tomorrow.
Maps put in Paris, Tehran and New York has been established. As a whole the game will cover urban streets, metropolitan downtown areas, and open landscapes suited to vehicle combat.
Battlefield 3 will feature the maximum list combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It will reintroduce numerous elements removed from the Bad Company games, including fighter jets. A new animation system will let players to “drag fallen comrades into safety and increase weapons on almost any part of the terrain.” The destructible environments of DICE’s Frostbite engine will also be in use.
Following the Battlefield 3 “statement” last week indicated the game would be going multi platform, many PC gamers were annoyed; worrying the series’ next flagship label would be marked for the sake of calm players.Whereas EA wasn’t eager to comment on the state of the PC adaptation, we were able to excavate up some info which should put your mind at ease -graze that, make it very thrilled.
Firstly, we learn via Twitter from DICE depiction architect Johann Andersson the engine BF3 is built on – Frostbite 2.0 – is “principally developed for DirectX 11″; XP and DX9 won’t be supported. Also the engine will be especially optimized for 64-bit – thankfully a lot of you have chosen the road less traveled. Good news in itself, but since consoles only support DX9, the implication is the PC version will be a “true” PC game.
An interview between AMD and Anderrson back in November taught us DICE has been implicated with DX11 from a very early step, which helped them get in all the features and improvements important to the team, like multi core optimization, multithreading support (more variation, detail, improved load times, smoother performance), compute shadier support (more dynamic light sources), and lastly, tessellation (more detailed and more realistically rendered objects). It’s a captivating read for tech heads, so give the full interview a look if you’re interested. Also check out a more in-depth look at the features in our DirectX 11 By the Numbers article. The short version is this: Battlefield 3 should be a huge jump onward that will please those with great hardware, chiefly if it’s running on Windows 7 64-bit.Now, many players are worrying 3 will turn out more like Bad Company 2. While DICE did does a pretty good job in making it feel like a PC title, it’s no classic Battlefield.
Firstly, you must appreciate Bad Company 2 was never a “true” Battlefield game, so it’s not fair to assume this is the direction DICE will be heading in, at least on PC. Series connect producer Barrie Tingle has said, “Battlefield Bad Company 2 is not a sequel to Battlefield 2 or 2142; it is a sequel to Battlefield Bad Company and as such the list of features matches that of the original game and not that of past Battlefield games.” In other words, it was always planned as an result, not a monster, flagship title like previous games have been.
But no matter the team has already admitted it was Frostbite’s first time on PC and so, limited in ways. According to Battlefield forum mod “crazy canuck”, based on his experiences and “some conversations”, Frostbite 2 is built from the ground up to “be more efficient and take advantage of the PC’s abilities.” He also says the team is “very energized about what FB2 and BF3 together are going to produce”, especially as they’ve been in development for a number of years.
Again from Anderson, we’re told Frostbite 2 is “developed at the same time for the strengths of each platform (i.e. we use the best API for each platform).” In other words, it’s a multiplatform engine, but a good one that should satisfy all players, no matter the platform, in the same sense BioWare or Capcom have or CD Projekt will be with The Witcher 2.
The other big issue is maps – BC2 had some pretty small ones and as a result, a smaller player cap. Previous series entries included huge, sprawling maps which made for some real in-depth plans. For this we go back to May, when senior game play designer Alan Kertz wrote to a fan inquiring about the lower play count, “For Battlefield it’s bandwidth; we are bandwidth capped on the consoles.
It’s durable to say then what will happen, but they’ve said it is clear with them fans want the classic stuff. Perhaps PC players will get their own maps, or maybe console maps will be based on the PC maps but scaled down significantly both seem like entirely plausible scenarios. We’ve seen the latter played out alongside further, bigger scale changes in Battlefield 2: Modern Combat, a console-centric version of Battlefield 2 which came about four months after the PC version. Sadly though, Kertz’ response to a fan today regarding this in relation to BC2 says, “It was two completely different games; BC2 is not 2 completely different games. Reality says it costs too much.”
That doesn’t mean the PC version won’t be great – DICE are clever people, after all. Take this quote from former DICE CEO Fredrik Lilegren who said in February, “What the PC version is going to be, Battlefield 3, I think it’s going to absolutely gust everyone away, but I can’t tell you what it is, but it will blow people away.”
Then there is of course the issue of mods, from which we’ve seen some truly epic work like the “Desert Combat” 1942 mod (the team went on to help make Battlefield 2 and then create full games of their own like Frontlines: Fuel of War). Then there’s Commanders, the “Comma Rose”, LAN play, spectating, battle recorder, and so on.
So the crux of the above study , the Battlefield 3 is considered as an incredible pc game which will put a new landmark in the gamers world once again.
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